Yo, I'm having this rather annoying issue where text gets cut-off due to a character limit and I'm unable to get a working fix for it. If anyone could help a bro out, it'd be appreciated. Note that I have little to no ASM skills myself and just make use of the programs other people make, really, so I'm not a great hacker or anything. :\ So to start... the problem I'm referring to is for the game Fire Emblem: Heroes of Light and Shadow, blog at http://www.heroesofshadow.net. To quote the original problem: Someone else (Nagato) then helped me but it wasn't completely fixed. Here's the patch source which was simply enough even for me to decipher: Code: ; Game: Fire Emblem 12 ; .nds .open "arm9.bin", "arm9-2.bin", 0x02004000 .org 0x02044A44 .db 0x37 .org 0x02044A58 .db 0x38 .org 0x02044B54 .db 0x38 .org 0x02044970 .db 0x38 So the character limit itself seems to be fixed but in return a game-breaking graphical glitch appears. The higher the character limit, the earlier that text glitch appears, sadly: only at the default value of 0x27 (39) does it stop/work right. Any help here? Here are the files necessary to play the beginning of the game (at least they should be): http://dl.dropbox.co...iles_021812.zip It's not the latest arm9.bin file but I can easily mimic it to the latest one after the problem here is fixed (I only made a small change between the old version and the new version and I'm not on my home computer or else I'd just post everything straight up). Thanks to anyone who takes the time out to read this or comment!