TASing

Luigi2012SM64DS

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Hi some of you know and some of you probably heard of TASing. I am a TASer(Tool-Assisted Superplayer) its the use of special emulators to make moves perfect. as of today i only tas N64's Super Mario 64(Which is why i posted it here). its the most TASed Game in the world. Check my youtube to see some TASes.
If you want to know more about TASing visit tasvideos.org
Now on the the videos!


Reson for edit: dead link removed
 

choconado

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watching TAS runs can actually make you a better player. This is true for me of old school Mega Man games for instance. You start learning all these tricks that never occurred to you back in the day.
 

Twiffles

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In relation to TASing, the latest 20 frame improvement to the 0 star Mario64 TAS practically blew my mind.

 

Forstride

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wat...watwatwatwat

I think I need to change my pants...How the fuck does th-...Just, wow.

I never understood exactly what TASing is, or what makes up the "tool-assisted" part of it (Does it involves cheats or something? Or is it just using an emulator for more flexibility?), but it's amazing.
 

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I never understood exactly what TASing is, or what makes up the "tool-assisted" part of it (Does it involves cheats or something? Or is it just using an emulator for more flexibility?), but it's amazing.
Emulators are used for various reasons.

1 - To have frame-by-frame control. Even the fastest IRL player is going to have extreme issues pressing a certain button sequence if each button press and release needs to be a single frame apart for a string of 20 presses. For example building up enough speed with the backwards long jump on stairs in order to push yourself through walls (as seen in that video). In other games the random number generator may depend on when certain buttons are pressed, and you can't maintain frame-precise control of that with human hands on a controller.

2 - For rewinding. The runs are not played in one go, in fact the "rerecord" count (the number of times time was rewinded to try a specific part again) for many runs can be really high. Hell, for that mario video, the count is 225,577. So as you might guess, a single TAS run can take a long, long time. It's not unheard of at all for a TAS run of a game to take a year or more.

3 - In order to see what the game's actually doing... for example in order to keep track of certain hidden values you may be manipulating that you might not have a counter for normally. You know, stuff like seeing how your actions are affecting the random number generator to try to get a monster to drop a certain item when you kill it, opposed to just running in and killing the damned thing 500 times like a normal player would have to.



An important thing is that cheats are not used, and only specifically-approved emulators (even specific version numbers of those) can be used, so the end result of the TAS is ACTUALLY POSSIBLE in the game (the first goal of a TAS is to beat a game as fast as is possible, period*)... assuming you could get somebody to input that specific button sequence on the controller with enough accuracy. :P And actually, for NES games there's some guy that hooked up a machine to his NES's control port or something so he can watch the machine put in the sequences to TAS an NES game, both for fun, and to prove the stuff's true.

*- This doesn't always make for an entertaining run, so many games that can use glitches to skip the whole game (like Super Mario 64) often have additional "categories" for TASes that complete certain goals or try to play through the whole game, so there's also TAS runs of that game for entertainment purposes.
 
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DanTheManMS

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And actually, for NES games there's some guy that hooked up a machine to his NES's control port or something so he can watch the machine put in the sequences to TAS an NES game, both for fun, and to prove the stuff's true.
I believe you're talking about http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/ which is pretty impressive really.

I went on a TAS-watching spree a few weeks ago. Absolute insanity for some of those games.
 

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I've always enjoyed watching TAS videos.
Where ever I am I'm always watching one.

To bad that there are few to no videos available from the work behind it );
 

Luigi2012SM64DS

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id love it if you could change my thing from gbatemp regular to taser(lol). heres a pretty mind blowing freerun(not made by me)

reasons for edits: spelling mistakes, trouble with the new media tag

wat...watwatwatwat

I think I need to change my pants...How the fuck does th-...Just, wow.

I never understood exactly what TASing is, or what makes up the "tool-assisted" part of it (Does it involves cheats or something? Or is it just using an emulator for more flexibility?), but it's amazing.
If you crapped your pants for that then you must need 5 pairs of pants for the freerun compilation video i just posted(again its not mine)
 

Nimbus

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thnx i'll keep that in mind
I couldn't TAS for the life of me, but watching videos of them always impresses me for some reason.
same here before i tased. now ists all about dust frames proper timing and rerecords

Yeah, but I lack one thing vital to all of that.

Enough Patience. My patience is about the same amount as an eggcup could hold. I'd throw my computer across the room before I got even a bad TAS.
 

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