Homebrew RELEASE sys-clk under/overclocking sysmodule

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snootaiscool

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even with 921, 1326 still in some area constanly dips below 30
from 768 to 921 you got 15% more fps, and draw more than 20% of power

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hope new soc switch at 7nm, room for gain really lot

Can't really see 7nm happening IMO for a new Switch as Nvidia decided against using TSMC 7nm, & all talks of Lovelace (the next gen architecture for Nvidia) is unanimously agreed to be based on TSMC 5nm. For the sake of supply, 8nm is probably gonna be the best case scenario for a new Nintendo Switch (Especially with the Nvidia LinkedIn for a Senior Embedded Graphics Engineer that references implementing DLSS to consoles, & linking towards Nvidia's Orin SoC, which is itself 8nm-based). This in turn, would also make mass production much more less straining, which is absolutely important for Nintendo who wants to sell these to mass markets, as by 2022-2023 8nm supply would likely be completely abandoned in favor for TSMC 5nm).
Best case that can happen for a Switch for extracting more performance is to go balls to the walls with TDP. Modern handheld gaming devices like the GPD Win 3 & the Aya Neo are capable of handling 30W within a sane form factor, Nintendo should go follow their footsteps & accommodate their hardware for handling that level of power consumption (Sure the Switch's cooling has an assload of headroom & you can push it to the sky in clocks if you remove its limits, but by design it's far too risky & damaging for the hardware).
 

ucupetuks

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Can't really see 7nm happening IMO for a new Switch as Nvidia decided against using TSMC 7nm, & all talks of Lovelace (the next gen architecture for Nvidia) is unanimously agreed to be based on TSMC 5nm. For the sake of supply, 8nm is probably gonna be the best case scenario for a new Nintendo Switch (Especially with the Nvidia LinkedIn for a Senior Embedded Graphics Engineer that references implementing DLSS to consoles, & linking towards Nvidia's Orin SoC, which is itself 8nm-based). This in turn, would also make mass production much more less straining, which is absolutely important for Nintendo who wants to sell these to mass markets, as by 2022-2023 8nm supply would likely be completely abandoned in favor for TSMC 5nm).
Best case that can happen for a Switch for extracting more performance is to go balls to the walls with TDP. Modern handheld gaming devices like the GPD Win 3 & the Aya Neo are capable of handling 30W within a sane form factor, Nintendo should go follow their footsteps & accommodate their hardware for handling that level of power consumption (Sure the Switch's cooling has an assload of headroom & you can push it to the sky in clocks if you remove its limits, but by design it's far too risky & damaging for the hardware).
gpd win 3 isnt efficient compared to 5w switch mariko, oh yeah forgot nvidia using samsung 8nm,and dlss cannot apply on hardware only, the game it self need to feature dlss, and for old game need to patch and most likely dev wont do this for old games
 

Rahkeesh

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When the existing Mariko is at a whopping 16 nm, 8 nm would already be quite the leap forward. Mariko is also really underwatted for the fullsized switch so they can push it closer to the OG levels. Nowhere near 30 TDP though. And if they include DLSS Nintendo would upgrade their bestselling evergreen titles (BotW/MK8/Smash/AC etc.), they did as much for freaking VR Labo. Pretty much any "pro" switch was going to require patches anyway to take advantage of even improved clocks.
 

snootaiscool

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gpd win 3 isnt efficient compared to 5w switch mariko, oh yeah forgot nvidia using samsung 8nm,and dlss cannot apply on hardware only, the game it self need to feature dlss, and for old game need to patch and most likely dev wont do this for old games
Was less focused about Tensor cores & more so that it's pretty much inevitable that Nintendo will eventually opt for 8nm one way or another, & that hoping for 7nm is really a pipedream quite frankly. It's also why it's a blessing that Nintendo may take some time to release a 8nm revision, as shortages won't render it difficult to supply.

When the existing Mariko is at a whopping 16 nm, 8 nm would already be quite the leap forward. Mariko is also really underwatted for the fullsized switch so they can push it closer to the OG levels. Nowhere near 30 TDP though. And if they include DLSS Nintendo would upgrade their bestselling evergreen titles (BotW/MK8/Smash/AC etc.), they did as much for freaking VR Labo. Pretty much any "pro" switch was going to require patches anyway to take advantage of even improved clocks.
30W may definitely be pushing it for that form factor but given the current cooling is well more than adequate for just 15W alone, I can't see why 20-25W at the very least can't be a maximum target for a new Switch (especially if, emphasis on if it also has to accommodate for the tensor cores adding to the total power draw). On the topic of DLSS tho, you would probably see pretty mixed bag results from the end of game developers, as it's important to note that various game engines may need to be specifically tuned in mind to be able to make use of DLSS in an optimal manner. It doesn't help that many pre-existing Nintendo first parties do away with anti-aliasing for the most part anyway (Mario Odyssey, Breath of The Wild, etc), so that may make things more tricky.
 

ucupetuks

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nintendo wont using 30w or even 15w tdp, the form factor wont be acceptable because the battery will had minimum 3 times bigger, and makes switch above 600gr heavy chunk portable console, and the heat will be overkill, maximum acceptable under 500gr, so it wont happen.......
 
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Rahkeesh

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Well if its 720p handheld 4K docked, its possible to introduce bigger disparity in TDP per mode. But I do agree that they are not going to go nuts on the battery or heat in the hands, because they had their reasons before and its not clear why those would change now. So the portable TDP should not really change over Erista, which they already underclocked so its not like the chip itself was holding them back, that was already around the upper maximum of heat/ minimum of battery life they were willing to accept.
 
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ucupetuks

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mariko chips at max clock 1267 gpu run at 10w, expected nintendo makes the board capable at 10w
if mariko design to 8nm, the standar game should be run at 1440p and upscale to 4k
 

1Shot1Frag

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1364 but after that the voltage is too low to keep it up (so yes we can go higher than that but we need higher voltages and i think whoever did that had trouble with higher voltages)

Hi can you share your opinion with me?

i have compiled an uncapped sys-clk version for using with a mariko, do you think it would be safe using it with 1785-768-1600 in handlheld mode without charger?

Thanks for your help.
 
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Astor

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If I have an Erista and edit the tskin_rate_table_handheld to override the fan speed limit in handheld, is it safe to overclock the handheld mode (while on an official charger) to match the official docked profiles without putting the battery/board at risk?

And in docked mode is it safe to pull off 1.6ram / 1.2cpu / 921gpu?
 

ZachyCatGames

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If I have an Erista and edit the tskin_rate_table_handheld to override the fan speed limit in handheld, is it safe to overclock the handheld mode (while on an official charger) to match the official docked profiles without putting the battery/board at risk?

And in docked mode is it safe to pull off 1.6ram / 1.2cpu / 921gpu?
Temps are irrelevant, the amount of power used is what kills the battery, not temps.

1.2 cpu/921 gpu should be fine.
 
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