What exactly do you mean by that? I'm using acnl.You are using a n3ds enhanced game (SSB, MH4U...) in O3DS.
What exactly do you mean by that? I'm using acnl.You are using a n3ds enhanced game (SSB, MH4U...) in O3DS.
That's strange.What exactly do you mean by that? I'm using acnl.
Oh sorry, forgot about that game; for some reason it has problems with svdt even though it isn't an N3ds enhanced game: https://github.com/meladroit/svdt/wiki/List-of-problematic-(and-non-problematic)-gamesWhat exactly do you mean by that? I'm using acnl.
Since some games don't handle gfxInitDefault() well for some reason (Animal Crossing: New Leaf is a prominent example), svdt has some emergency operations available for all games. Since the homebrew launcher doesn't care about the L/R shoulder buttons, these are ideal for binding to functions that need to be executed before the application gets to gfxInitDefault().
- svdt automatically backs up all save data at startup into a time-stamped folder in the SD card (ex. sd:/svdt/Cubic Ninja/20151021_060942/). If this behaviour is undesirable, put a non-empty file with the name 'disable_auto_backups' (no extension) in the same directory as the svdt executable, and svdt will back up data at startup only if the left shoulder button is held down.
- Hold down the right shoulder button while starting svdt to dump the contents of sd:/svdt_inject/ into the target save data. If no directory named svdt_inject exists in the SD root, nothing is attempted.
What I was saying though was that the O3DS does this naturally, without homebrew. It takes up to 4 times as long to open and close games; just a lot of waiting on a black screen.@chaojimbo no, those game won't take more time to boot, they make svdt unable to use the screens.
So when i get the glitchiness, I should just wait?What I was saying though was that the O3DS does this naturally, without homebrew. It takes up to 4 times as long to open and close games; just a lot of waiting on a black screen.
I'm not sure. I was just referring to a non-homebrewed 3DS when opening Sm4sh or MH4U as a game to play normally.So when i get the glitchiness, I should just wait?
Why don't you just use savedatafiler? It's a official tool for savegames that works with them all and can even reset secure value.If I format my sysnand, will I be able to reimport my saves (.cia's) afterwords?
I'm on 9.0 N3DSXL.
Thanks!
I gave a full response pointing to the exact reason why that happens and how svdt is programmed to workaround it, but well.
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Why don't you just use savedatafiler? It's a official tool for savegames that works with them all and can even reset secure value.
No, he's refering to "savedatafiler", exactly as he just said! You should look for it on your own account!Edit: Are you referring to the Save Data Transfer Tool on the eShop?
No, he's refering to "savedatafiler", exactly as he just said! You should look for it on your own account!
I guess these are still compatibles, even with another cartridges or digital (same game and region) and consoles (with "savedatafiler" too)!I was a little confused because I couldn't find the file but I found it now, thank you. Will I be able to import these saves after doing a system memory format?
You will have to do that either way, unless you are referring to savedata manager and the backups ending up all in the same folder mixed toguether.I didn't want to back each one up individually
Thank you. I didn't realize you updated the readme.Read the readme.
Put something in the file, even if it's just a letter.Thank you. I didn't realize you updated the readme.
One other question. What does the readme mean by "put a non-empty file"? Should I make a random file and fill it with some garbage data, or is a 32 bit blank file enough?