[SUPPORT] The BootCTR9 support thread

Discussion in '3DS - Homebrew Development and Emulators' started by RednaxelaNnamtra, Jul 23, 2016.

  1. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    Dec 8, 2011
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    Is it the complete path from based on the sd-cards root? Or maybe there is a spelling mistake in the path. Also keep in mind that its case sensitive.

    normaly the default ascii splash is the fallback used when the file could not be found.
     
  2. sleepymanakete

    sleepymanakete GBAtemp Regular

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    Mar 10, 2016
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    yes, i also made a mistake 0 was the name of the folder

    got it to work silly me.thank you for the help!
     
    Last edited by sleepymanakete, May 29, 2017
  3. Scorp1on

    Scorp1on Member

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    Feb 16, 2017
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    For some reason I power off the 3ds it takes like 1 minute to load then turns on again
     
  4. Scorp1on

    Scorp1on Member

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    Feb 16, 2017
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    im pretty sure its system lag or something because it does it when i turn it on to. please help if anyone knows a fix heres my config just in case something messed up in there:





    [DEFAULT]
    path = /luma.firm
    delay = 1000
    splash = 4
    splash_image = /anim/0
    screenBrightness = 0x30
    enablePathFix = 1
     
    Last edited by Scorp1on, Jun 1, 2017
  5. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    Have you testet, if it boots faster when you direktly boot luma?
    Also don't enable the pathfix on firm luma builds. I don't know if it can cause trouble, but it not needed anymore.
     
    Last edited by RednaxelaNnamtra, Jun 1, 2017
  6. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    Jun 30, 2014
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    @RednaxelaNnamtra BootCTR9 no longer works with Boot9strap 1.2, think it' fixable?
     
  7. zhdarkstar

    zhdarkstar GBAtemp Advanced Fan

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    I can concur that BootCTR9 doesn't work with b9s 1.2. Here is what my N3DS shows when trying to run via Luma 8.0 chainloading. Also attached is the crash dump from when I try to run BootCTR9.

    [​IMG]
     

    Attached Files:

  8. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    I will check it out, but it should be fixable.
     
  9. Roxie Mika
    This message by Roxie Mika has been removed from public view by porkiewpyne, Jun 6, 2017, Reason: Wrong thread.
    Jun 6, 2017
  10. nl255

    nl255 GBAtemp Addict

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    Does the b9s 1.2 version also support loading a9lh format payloads as well or is backwards compatibility limited to b9s 1.0 payloads?
     
  11. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    Yes, its still supported, but keep in mind the compability could be limited.
     
  12. Nosrama

    Nosrama Advanced Member

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    Dec 5, 2016
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    Hi i have this problem i don't know how to fix it ....
    ZYo5-wWVRlaumV4FgJGueA.png
     
  13. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    Sorry for the late reply.
    Could you please post your config file in a spoiler, so that I can check it for errors?
     
  14. Nosrama

    Nosrama Advanced Member

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    It's the config file that is included in the zip file i didin't touched it (sorry if my english is bad)
     
  15. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    You need to modify it, otherwise it does not know where the payloads you want to load are :)
     
  16. Nosrama

    Nosrama Advanced Member

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    Huh what i have to edit in the file ? Screenshot_1.png
     
  17. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    Every entry with [], like [DEFAULT] or [KEY_X] represents one payload you want to load, DEFAULT is the default payload loaded without pressing a key or an undefined key, and KEY_X for defining a payload loaded when key X is pressed.
    For every payload you have multiple options you are able to set.
    "path" in excample defines the location of your payload, based on the root of you SD-card.
    "payload" defines the payload type, while -1 means that it should be automaticly detected.
    "splash" defines the type of the play, based on the values defined here.
    "splash_image" defines the path of the image or animation file you whant to use before a payload is loaded.

    For more informations check out the wiki on github, espacialy this page
     
  18. Nosrama

    Nosrama Advanced Member

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    Okay but when i config the default correctly it still does the error screen
     
  19. Namesnipe

    Namesnipe GBAtemp Regular

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    I get an error when I'm using my freeShop download of Pokemon Moon. I get this and my 3ds crashes.
    "An exception occured
    Processor: ARM9
    Exception type: prefetch abort (svcBreak)"
    But when I use the regular boot.firm, I don't get this error. Any help would be much appreciated.
     
  20. RednaxelaNnamtra
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    RednaxelaNnamtra GBAtemp Advanced Fan

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    Was something with the screen buffer parsing, I fixed it but got another problem after that ^^'

    Could be something with the reboot patches, its quit some time since I testet extended memory games the last time, seems like I need to install one again on my o3DS for testing puposes ^^
     
  21. SirNapkin1334

    SirNapkin1334 Renound Aritst

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    Aug 20, 2017
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    Crap Mountain
    Help! Quite often after the Animation finishes, it gives me a black screen with Luma's text saying:
    [Start Quote]
    An error has occurred:

    Launched from an unsupported location: .

    Press any button to shutdown
    [End Quote]
    This happens occasionally, and is annoying. After rebooting, it works again.
    Does it have to do, with under [DEFAULT] I changed delay to 0? I wanted to have the animation but shortest boot time possible.
    Edit:
    Now something else weird happened! The exact same thing, but instead of "Launched from unsupported location: . " it says "Launched from unsupported location: [DEB. "
    Might it have to do with the fact I'm using Boot9Strap? I got this off a video.
     
    Last edited by SirNapkin1334, Sep 22, 2017
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