[SUPPORT] The BootCTR9 support thread

Discussion in '3DS - Homebrew Development and Emulators' started by RednaxelaNnamtra, Jul 23, 2016.

  1. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    Jun 30, 2014
    United States
    @RednaxelaNnamtra

    I give up, after 5-6 tries I always get the same error about the config file. I only changed the default section and left everything else untouched.

    ;luma with BootAnimation and enabled Pathfix
    [DEFAULT]
    path = /luma.firm
    delay = 1000
    splash = 4
    splash_image = /anim/0
    screenBrightness = 0x30
    enablePathFix = 1

    I have BootCTR9 as boot.firm on the root
    I renamed Luma's firm file to luma.firm and on the root
    The 0 in the config is actually the animation file which has no file extension. So it's true to it's path there.

    I tried placing boot_config.ini on the root since its one of the supported folders. Then I tried placing it in the boot9strap folder and still the same error comes up. Please, some direction would be nice. I can't believe I'm going through this much trouble for an animation that I used to like having.
     
  2. duffmmann

    duffmmann GBAtemp Psycho!

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    Mar 11, 2009
    United States
    You can at least get your 3DS to boot if you remove everything else but:

    [DEFAULT]
    path = /luma.firm
    delay = 1000
    splash = 4
    splash_image = /anim/0
    screenBrightness = 0x30
    enablePathFix = 1

    That includes removing the ;luma with BootAnimation and enabled Pathfix line
    Keep the boot_config.ini file on the root. However, I'm having trouble still anyway, my 3DS will boot up by having it set up in the same way you do with the boot_config.ini file setup as I have it there, but no boot animation will load despite an anim file in the anim/0 directory.

    So I dunno what I'm missing but I can at least boot with this method, but that's not what I'm looking for, so for now I have reverted until I figure out what I might be missing.
     
  3. TheCyberQuake

    TheCyberQuake Certified Geek

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    Dec 2, 2014
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    splash_image needs to specifically point to the anim file, not just the path. Also it only supports the top screen animation.

    So it would need to be:
    splash_image = /anim/0/anim

    — Posts automatically merged - Please don't double post! —

    Just to test I would try placing the animation file as /Animations/anim to see if that changes anything. That's my path and it works fine for me.
     
  4. duffmmann

    duffmmann GBAtemp Psycho!

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    Mar 11, 2009
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    Hell yeah! that worked!! thanks for the help, can't believe I didn't catch that.
     
    MattKimura likes this.
  5. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    Jun 30, 2014
    United States
    I'm actually still getting the error about the config file, do you mind sending me your full config or the config file itself? I copied the setup mentioned above, that being Animations/anim for the splash_image (And yes the anim is just a file and not a folder)
    I put everything on the root, that being the ini file and luma.firm.
    I also deleted the whole line that says ;luma with BootAnimation and enabled Pathfix

    Here's my config for default:

    [DEFAULT]
    path = /luma.firm
    delay = 1000
    splash = 4
    splash_image = /Animations/anim
    screenBrightness = 0x3


    I remember using CTRBootManager back in the day and even that gave me a ton of trial and error. I'm just not into coding to be fluent in this kind of stuff.
     
    Last edited by MattKimura, May 22, 2017
  6. TheCyberQuake

    TheCyberQuake Certified Geek

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    Dec 2, 2014
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    Is the first line in that boot_config.ini file a line of text, and if so does it have a ";" in front of it. If not try adding the semicolon. iirc the download I got didn't comment out the first line with a semicolon which would cause issues.
     
  7. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    Jun 30, 2014
    United States
    That did the trick, thanks for the support! Much appreciated
    Didn't think a single line would cause issues.

    The animation seemed pretty blurry compared to last I used it, and it played pretty fast. I'll need to edit the fps, but now to figure out how to do that.

    Edit: It's not that blurry, it just plays really fast
     
    Last edited by MattKimura, May 22, 2017
  8. duffmmann

    duffmmann GBAtemp Psycho!

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    Mar 11, 2009
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    Yeah, the animation can run faster, so if you're using an animation that came in multiple FPS versions (Like I was) use a version with a higher FPS, it will be smoother and run closer to the speed that you're looking for. The animation I had been using was one that looked best at 15 or 20fps with boot9anim, but now I've moved up to the 25fps version and it looks smoother and runs at the speed I'm looking for.
     
  9. RednaxelaNnamtra
    OP

    RednaxelaNnamtra GBAtemp Advanced Fan

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    Dec 8, 2011
    Germany
    Oh sorry, I will fix the Download , I did not test the example config for some time ^^'

    And also, thanks for finding the problem :)
     
  10. sleepymanakete

    sleepymanakete GBAtemp Regular

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    Mar 10, 2016
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    I'm having problems with the animation not playing as well. my config is:
    ;luma with BootAnimation and enabled Pathfix
    [DEFAULT]
    path = /boot9strap/luma.firm
    delay = 1000
    splash = 4
    splash_image = /Animations/0/anim
    screenBrightness = 0x3
     
  11. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    Jun 30, 2014
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    Is there a way to just view the animation instead of displaying the black screen with the ascii art before the animation?
     
  12. Majickhat55

    Majickhat55 The Red Woman

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    Mar 28, 2016
    United States
    Asshai
    I think you can just remove this from your config:

    ;configuration with ascii boot Image
    ;You have also 1 sec to press the button for the payload you want to boot
    [BOOTCTR9]
    key_delay = 1000
    boot_splash = 3
    enableAutosoftboot = 1
    enableArm9CompanionBoot = 1
     
    MattKimura likes this.
  13. RednaxelaNnamtra
    OP

    RednaxelaNnamtra GBAtemp Advanced Fan

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    Dec 8, 2011
    Germany
    like majickhat55 mentioned, it is configurable within the BOOTCTR region with the boot_splash option, and follows the same rules as the payload splash option, so setting it to 0 disables it.
     
  14. noX1609

    noX1609 B9S freak ;)

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    Aug 30, 2016
    Germany
    Is it possible to load a bin file with the dev version for b9s if i upgraded to b9s?
    I ask because i want to keep the possiblility to boot Gateway on 11.2 on my secound console but want to use newest Luma. Have only found the .bin file for the redirection to the Gateway file, haven't found a .firm version and converting it haven't worked.
     
  15. RednaxelaNnamtra
    OP

    RednaxelaNnamtra GBAtemp Advanced Fan

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    It is possible, but you need to use another bin to load gateways.bin. Here is a Tutorial.
     
  16. sleepymanakete

    sleepymanakete GBAtemp Regular

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    Mar 10, 2016
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    i still can't get my animation to play.
    DEFAULT]
    path = /boot9strap/luma.firm
    delay = 1000
    splash = 4
    splash_image = /Animations/anim/0
    screenBrightness = 0x3
     
  17. RednaxelaNnamtra
    OP

    RednaxelaNnamtra GBAtemp Advanced Fan

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    is 0 the name of the animation file or the name of the animation folder?
     
  18. sleepymanakete

    sleepymanakete GBAtemp Regular

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    Mar 10, 2016
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    name of the file
     
  19. RednaxelaNnamtra
    OP

    RednaxelaNnamtra GBAtemp Advanced Fan

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    How exactly is the animation not working? Is the ASCII splash showen instead, or does it show nothing?
     
  20. sleepymanakete

    sleepymanakete GBAtemp Regular

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    Mar 10, 2016
    United States
    The splash screen is shown instead.
     
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