No, I think they meant it for 3D games we have now, like Phantom Hourglass, Spirit Tracks, TrackMania, and a few hands full of others like it. The Cyclo had problems with RTS on these games sometimes. I think it's due to the 3D part of the processor needing activation or something.zeromac said:Hmmm
Would this work for the 3DS?
When you talked about the realtime saving feature, you said it's been upgraded to support 3D DS games. That infers that it would work on a 3DS console