Super Metroid (SNES) - Request for port to NDS

Discussion in 'NDS - ROM Hacking and Translations' started by Oryulin, Sep 16, 2007.

  1. Oryulin
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    Oryulin Newbie

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    Hey, I have been searching around for awhile and haven't been able to find anyone with any interest in porting the good ol' fashioned 2-d Metroid (SNES - Super Metroid) to the NDS. Not sure if it is even a plausible thought, but thats why I am creating this topic. Anyone who has an idea if this is possible/information on this I'd love to know.

    Haven't found an emulator to work it just right yet and still waiting on that as well, but with all of the SNES emulators still very glitchy for graphics, I figured I would just see about this route.

    The only reason I would rather try to get it ported is that it would be cool to utilize the top screen for a map/stats screen for Samus, much like the NDS Castlevania (Portrait of Ruin/Dawn of Sorrow).

    I also was thinking that I haven't seen many games ported from systems such as NES, SNES, Genesis, ect... Is that even a plausible though.....

    Oh well good luck on answering all of these vague questions!
    *crosses fingers*

    [​IMG]
     
  2. GameDragon

    GameDragon Mugiwara RAWR!

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    So you want someone to recreate Super Metroid on the DS for you? Interesting... [​IMG]


    Wish I had the programming knowledge for something like that, but I can't even make a simple "Hello World"...
     
  3. Oryulin
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    Oryulin Newbie

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    Well, I've made the simple things work...but I have no idea on how you would go about re-creating the game with some of the nds features... I like the newer versions of the game, but you can't beat the classic 2-d versions that made you love the game from the start, which is why I am trying to get an idea (or guru to do the job for everyone) so that we can love them all over again. If anyone does get froggy and works on this idea, please share the wealth of information...
    Not asking for all the answers of every key punch to work with...just a general outline of how you could go about doing it...but if they want to do it all then more power to them!

    *Side Note* This is actually the first forum I joined that I actually posted on...I am too busy playing the game instead of trying to create the great features for them...but the good news is I have enough faith in this forum to actually try it first! [​IMG] [​IMG] [​IMG]
     
  4. Jax

    Jax Pip Pip Cheerioink!

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    I 'm waiting since ever for a port of Super Metroid with New Super Mario Bros.-like graphics!
     
  5. MrDunk

    MrDunk GBAtemp Regular

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    That would be nice
     
  6. bfoos

    bfoos GBAtemp Fan

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    That would be sweet.
     
  7. 2cb2ct7

    2cb2ct7 GBAtemp Advanced Fan

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    Are you saying that you have recreated a direct NDS port of Super Metroid? Or are you just running it on emulators for the DS? [​IMG]

    If it is the former, please PM me. [​IMG]
     
  8. .TakaM

    .TakaM .II

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    I've already finished Super Metroid a couple times with snemulDS, works pretty good, just need to change the graphical settings in a few rooms [​IMG]
     
  9. bfoos

    bfoos GBAtemp Fan

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    He was saying that it would f***in sweet if Ninty ported the game with NSMB graphics.
     
  10. SpaceJump

    SpaceJump Where's my new 2D-Metroid?

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    Just take a look at my sig.

    Why Nintendo havent't ported it themselves is beyond me. So much was ported to GBA and now DS, but not my beloved Super Metroid [​IMG]

    According SNemulDS: I've finished it (and Metroid Legacy) a couple of times. It's playable, but glitchy. That's why I'd like to see an official port with some DS features (map on top screen).

    *Waiting for Super Metroid on european VC* [​IMG]
     
  11. Flame060

    Flame060 Newbie

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    They've already hacked the SNES rom to make a larger Super Metroid experience. So I'm sure the raw code is out there, or something. I don't have the tech to do it myself, but maybe someone with enough free time on his hands would attempt such an aweomicity.
     
  12. acidrain

    acidrain Advanced Member

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    Does anyone knows where could I find this Metroid Legacy (if it isn't against the rules)? Or a ips patch so I can patch the rom myself would be great!
     
  13. Cyan

    Cyan GBATemp's lurking knight

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    http://sukamax.hp.infoseek.co.jp/hackrom.html
    This is the upper right one.

    I started the game, but I'm stuck almost at the beginning.
    If someone comes and read this, please tell me what to do after getting the 5 missiles.




    I also tried the 'Metroid Redesign 2.1' hack, but the game graphics is garbaged with me [​IMG]
    the hack is good on youtube for other player
    http://fr.youtube.com/watch?v=AvRscM8-fSY&NR=1

    mine :
    [​IMG]

    the ips :
    http://drewseph.zophar.net/index.html

    Edit : Thanks .Takam for the good version [​IMG]

    Edit 2 :
    It's still not working, I'm getting the same graphics effect.
    it seems to be working only on Snes9X, not on Zsnes [​IMG]
    Maybe it's a graphics option (I tried 'old gaphics' it's different but not better)
    I don't like Snes9x :/

    the redesign one is very difficult. the additional gravity and wall jump ability missing at the beginning is hard.
     
  14. Lumstar

    Lumstar Princess

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    The DS hardware is documented enough to do it. But I'm not sure Super Metroid's code is yet understood to the degree needed for a seriously accurate recreation.
     
  15. SpaceJump

    SpaceJump Where's my new 2D-Metroid?

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    @Cyan: Go back to the beginning (the room before the ship). There's a small place you can roll into with the morph ball...

    The one who wants Metroid Legacy IPS, PM me [​IMG]
     
  16. Cyan

    Cyan GBATemp's lurking knight

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    Thank you.
    I missed this, I thought I needed the powerbomb for those rocks.
    There's a bug with the map. I saved and got killed at the first boss then reload save, many part of the discovered map is missing.

    MPLegacy is more difficult than Super Metroid.
    And Redesign is even more difficult.
    I'll try to play both.


    Maybe Drewseph could port Super Metroid to DS, he seems to have contact with people how knows metroid programing quite well. They made a level designer, changed physics and new ability.
    I don't know how difficult it might be to port a game to another system, I'm not good enough at programing language.
     
  17. Hadrian

    Hadrian Better than Craigslist

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    Not sure about that, after seeing the Castlevania PSP mess (just looks really off to me) I'd rather these sort of games stick to 2D art personally.
     
  18. Urza

    Urza hi

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    Agreed, and that also applies to NSMB in my opinion.
     
  19. SpaceJump

    SpaceJump Where's my new 2D-Metroid?

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    Cyan, that's not a bug. If you die before saving you loose all progress on the map.