ROM Hack Discussion Super Mario All Star 3D build-in NGC Emulator

zestiva

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no test

use hactool extract secure/94b649803873ec7e230ccc709227377f.nca
use hex editor open you need replace ngc rom game.gcm, change line1 gameid to GMSP01
rename game.gcm and replace 94b649803873ec7e230ccc709227377f/romfs/MarioSunshine/Super_Mario_Sunshine_Stardust-trimmed.gcm
repack nca
rebuild nsp/xci
 
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zestiva

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I haven't ngc game iso, not test, you can use layerfs method to easy test
put gcm to tfcard:/sxos/titles/010049900f546003/romfs/MarioSunshine/Super_Mario_Sunshine_Stardust-trimmed.gcm
 

FightingPolygon

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Didn’t someone inject Luigi’s Mansion in that thing and succeed a bit ago?

I wanna that built in emulator be turned into a retroarch core or something. That would be godly
 

Cencil

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Didn’t someone inject Luigi’s Mansion in that thing and succeed a bit ago?

I wanna that built in emulator be turned into a retroarch core or something. That would be godly
If he didn't show proof then no that hasn't happened yet. Tons of people are claiming they've injected GC roms and got them working, but it's all talk at this point.
 

masagrator

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emu is doing dol hash check before running gcm. Not meeting requirements will result in crash.


So modifying Sunshine gcm in romfs can still run if you will modify something it doesn't check. But no other game will run without disabling hash check first (there are signs it checks executable)





Don't give points to karma whores and other social media equivalents.
 
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IC_

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emu is doing dol hash check before running gcm. Not meeting requirements will result in crash.


So modifying Sunshine gcm in romfs can still run if you will modify something it doesn't check. But no other game will run without disabling hash check first (there are signs it checks executable)


Don't give points to karma whores and other social media equivalents.
Isn't the file that stores the hashes right next to the game file itself? I think I saw a file there ending with .hash on someone's screenshot.
 

Rizzorules

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Hashes are not an issue
The dolHash check can be disabled in MarioSunshine.config: “UseDolHash”: false
 
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