Super Mario 64 Port for PSOne is possible ?

Moon164

Well-Known Member
OP
Member
Joined
Nov 21, 2015
Messages
859
Trophies
0
Age
26
XP
2,965
Country
Brazil
I was wondering, if the biggest challenge to port to PS1 is RAM, maybe Sega Saturn is possible? After all, it has cartridges with 2 and 4 MB of RAM.

340


If I'm not mistaken the Sonic Z-Extreme homebrew needs one of these to work.

Anyway, just for curiosity, we already have Super Mario 64 port for Dreamcast, PS2 and PSP, so far the PSP and Dreamcast were the weakest consoles to receive the port, but both are not weaker than the Nintendo 64 after all.




The video for the PS2 and Dreamcast version are from an old version, I can confirm that the Dreamcast port is already working way better, they even made a mod to run at 60fps on it.
https://www.facebook.com/watch/?v=2422327438072767&extid=PCoHBywUo50cVZj8
https://www.facebook.com/watch/?v=324684921939379&extid=nrEvxLQpPMAGaOs6
 
  • Like
Reactions: Julie_Pilgrim

Moon164

Well-Known Member
OP
Member
Joined
Nov 21, 2015
Messages
859
Trophies
0
Age
26
XP
2,965
Country
Brazil
dsi version, why not
It would probably run like ass but hey its og mario 64
The DSi has 16 MB of RAM, the same as the Dreamcast, I don't think it's impossible, but I think the CPU speed and the DSi's resolution would be quite problematic, but it would be an extremely interesting thing to see a Super Mario 64 DSi Port.
 
  • Like
Reactions: Julie_Pilgrim

Moon164

Well-Known Member
OP
Member
Joined
Nov 21, 2015
Messages
859
Trophies
0
Age
26
XP
2,965
Country
Brazil
  • Like
Reactions: Julie_Pilgrim

Bl4aze

Well-Known Member
Member
Joined
Jun 14, 2020
Messages
113
Trophies
0
Age
19
XP
427
Country
United States
I'm reviving the post just to say that even the Nintendo DS is running the port of Super Mario 64 now.
hardware-png.246347


https://gbatemp.net/threads/super-mario-64-1996-port-for-dsi.582890/

In total we have Super Mario 64 for 18 different platforms ( https://itrunsmario64.blogspot.com/p/does-it-run-super-mario-64.html ), at this point I really do not doubt that someone will port to older consoles like the Playstation and Sega Saturn or even to more obscure consoles like Zeebo.

holy shit

i was thinking about this last night and was like "Can the ds run mario 64" thanks for answering that question
 
  • Like
Reactions: Moon164

Moon164

Well-Known Member
OP
Member
Joined
Nov 21, 2015
Messages
859
Trophies
0
Age
26
XP
2,965
Country
Brazil
So... not only the Nintendo DS but even the Nintendo 64 got a port.


If Zeebo wins a port before PS1 I will be very angry.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,348
Country
United Kingdom
So... not only the Nintendo DS but even the Nintendo 64 got a port.


If Zeebo wins a port before PS1 I will be very angry.

Again I should note it was the DSi, not the DS. Two different devices with different specs.

That video is less of a port from what I can see and compiling the original decompilation, and then again with a few mods which people were doing in fairly short order.
 
  • Like
Reactions: zfreeman

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,316
Trophies
4
Location
Space
XP
13,893
Country
Norway
Again I should note it was the DSi, not the DS. Two different devices with different specs.

That video is less of a port from what I can see and compiling the original decompilation, and then again with a few mods which people were doing in fairly short order.
holy shit

i was thinking about this last night and was like "Can the ds run mario 64" thanks for answering that question
The DS already ran Mario 64 back in 2004. https://www.mariowiki.com/Super_Mario_64_DS
Have people really forgotten already?
 

Deleted member 446461

Well-Known Member
Member
Joined
Apr 16, 2018
Messages
265
Trophies
0
XP
485
Could be possible. It has been ported to MS-DOS, but the developer said "don't expect it to be playable".

Also, how hard is it to get a PS1 controller with joystick instead of D-Pad? I think the PS1 was launched with D-Pad, which will be a bad idea to use in Super Mario 64. Playing with a keyboard is already tedious. Not anightmare, but tedious, especially when attempting to throw Bowser.


Kinda is and isn't.
The game logic runs natively, while the audio and graphics are emulated.
I beg your pardon? I would have sweared the port was fully native. That should be the only reason it reaches better framerate than Project64 on this Venezuelan laptop over here A.K.A. potato.


I can't believe we've reached a point in the future where it's possible to play an N64 game on an N64.
whaaaaaaat :OOOOOO this breaks logic
/s
 
Last edited by Deleted member 446461,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
    Karma177 @ Karma177: @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really...