1. Moon164

    OP Moon164 GBAtemp Advanced Fan
    Member

    Joined:
    Nov 21, 2015
    Messages:
    529
    Country:
    Brazil
    [​IMG]

    This is something that came to my mind today, as today we have the source code for Super Mario 64 in hand recently people are porting to everything platform, PSP, 3DS, Vita, Wii U, Switch etc... (I still I expect a Dreamcast and PS2 version to be honest.)

    But something came to mind, recently we saw Sonic 1 for the Super Nintendo and MegaMan X for the Sega Genesis, imagine if someone had Super Mario 64 for the PS1?

    Is this technically possible?
     
  2. pinbi7

    pinbi7 GBAtemp Fan
    Member

    Joined:
    Apr 4, 2004
    Messages:
    373
    Country:
    Canada
    highly doubt that's gonna happen,i'm not saying it's impossible but ps1 and n64 where very different hardware
     
    Scott_pilgrim and Moon164 like this.
  3. FAST6191

    FAST6191 Techromancer
    Reporter

    Joined:
    Nov 21, 2005
    Messages:
    32,613
    Country:
    United Kingdom
    Judging by what people said about the ports to lower powered handheld devices (though devices that still far exceed the PS1) then possible is a maybe (it certainly had 3d platformers) but the amount of effort that would have to go into doing it would be insane -- lots of the code for it is built around the things the N64 excels at and the PS1 had its own strengths which were rather different to the N64.
    I would almost sooner use the source code to generate a design document covering all the abilities (easier to do that with source code than by observation or twiddling RAM in an emulator), figure out how to get the levels loaded (or maybe streamed) into the PS1's RAM and make it from scratch rather than port.

    I then doubt very much someone is going to do that for what is essentially a joke.
     
  4. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend
    Member

    Joined:
    May 27, 2016
    Messages:
    13,839
    Country:
    United States
    So super mario 64 suddenly became the new doom or tetris that it need to be put on every console? :creep:
     
  5. zerofalcon

    zerofalcon GBAtemp Advanced Fan
    Member

    Joined:
    Mar 14, 2009
    Messages:
    676
    Country:
    Technically possible? maybe. Last time I checked reddit, someone said there is a compiled MSDOS port but practically unplayable. I guess the same situation could happen to a play station port. There is a PSP and presumably a Wii port in the works.
     
    Moon164 likes this.
  6. zoogie

    zoogie playing around in the dsiware
    Developer

    Joined:
    Nov 30, 2014
    Messages:
    8,191
    Country:
    Micronesia, Federated States of
    I see the biggest obstacle here being the ps1 has 1/2 the memory of the n64.
     
    StrayGuitarist and Moon164 like this.
  7. shaunj66

    shaunj66 GBAtemp Administrator
    Administrator

    Joined:
    Oct 24, 2002
    Messages:
    11,166
    Country:
    United Kingdom
    Now this I'd like to see :)
     
  8. VinsCool

    VinsCool Persona Secretiva Felineus
    Moderator

    Joined:
    Jan 7, 2014
    Messages:
    14,161
    Country:
    Canada
    Technically possible IMO.

    as long as some 3d render engine is being used, and assets are converted to the PS1 format, and CD Based Loading happens for level chunks, I don't see why this couldn't be done.
    We've had plenty of N64 and PS1 games being virtually the same.
     
    Scott_pilgrim, AmandaRose and Moon164 like this.
  9. Bl4aze

    Bl4aze Advanced Member
    Newcomer

    Joined:
    Jun 14, 2020
    Messages:
    93
    Country:
    United States
    i hope this can happen that would be cool af
     
    Moon164 likes this.
  10. AboodXD

    AboodXD I hack NSMB games, and other shiz.
    Member

    Joined:
    Oct 11, 2014
    Messages:
    2,859
    Country:
    United Arab Emirates
    Port needs at least 1.395 MB RAM, not including the game's code.
    I'd say not possible, unless there is a RAM extension mod, then maybe there is a chance.

    How close the N64 is to the PS1 does not matter, as the port completely emulates the N64 hardware for the port to actually function on other platforms.
     
    Panpan and Moon164 like this.
  11. ItsAshleyFTW

    ItsAshleyFTW GBAtemp Regular
    Member

    Joined:
    Sep 20, 2017
    Messages:
    109
    Country:
    United States
    What about a Sega Saturn port? Would that be possible?
     
    Scott_pilgrim likes this.
  12. Dragon91Nippon

    Dragon91Nippon Advanced Member
    Newcomer

    Joined:
    May 14, 2020
    Messages:
    54
    Country:
    Japan
    It should be possible for PS2 since that has more memory and is more powerful
     
  13. CMDreamer

    CMDreamer GBAtemp Advanced Fan
    Member

    Joined:
    Oct 29, 2014
    Messages:
    911
    Country:
    Mexico
    I think a PS Vita version its more feasible than a PSX one.
     
  14. Dragon91Nippon

    Dragon91Nippon Advanced Member
    Newcomer

    Joined:
    May 14, 2020
    Messages:
    54
    Country:
    Japan
    It's probably being worked on
     
    pinbi7 likes this.
  15. pinbi7

    pinbi7 GBAtemp Fan
    Member

    Joined:
    Apr 4, 2004
    Messages:
    373
    Country:
    Canada
    Im still waiting on my ti-83 port of mario 64 ;)

    In all seriousness i do remember having some success emulating mario64 on the psp
     
    Last edited by pinbi7, Sep 23, 2020
  16. The Frenchman

    The Frenchman GBAtemp Advanced Fan
    Member

    Joined:
    Apr 13, 2008
    Messages:
    695
    Country:
    Canada
    does that mean it's not an actual "port" ?
     
  17. ShadowOne333

    ShadowOne333 QVID PRO QVO
    Developer

    Joined:
    Jan 17, 2013
    Messages:
    10,370
    Country:
    Mexico
    BTW there's already PS2 and Dreamcast ports being done. There's videos on Youtube of them.
    Heck there's even an MS-DOS port ffs.
    PSX is almost inevitable at this point, is just a matter of a bit of optimization and someone adept enough in PSX to make it happen.
     
  18. AboodXD

    AboodXD I hack NSMB games, and other shiz.
    Member

    Joined:
    Oct 11, 2014
    Messages:
    2,859
    Country:
    United Arab Emirates
    Kinda is and isn't.
    The game logic runs natively, while the audio and graphics are emulated.
     
    Draxikor and The Frenchman like this.
  19. Dragon91Nippon

    Dragon91Nippon Advanced Member
    Newcomer

    Joined:
    May 14, 2020
    Messages:
    54
    Country:
    Japan
    There's a Direct Port of SM64 to the PSP, it has slight audio lag in parts though.
     
  20. cvskid

    cvskid GBAtemp Addict
    Member

    Joined:
    Apr 13, 2014
    Messages:
    2,580
    Country:
    United States
    I didn't know it had audio at all. The psp version i found has heavy graphical glitches and no sound.
     
    Last edited by cvskid, Sep 23, 2020
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - possible, Super, Mario