concealed identity said:
Can anybody who's played this a lot tell me if the gameplay to story ratio gets better as the game goes on? I'm on Chapter 6, three hours into the game, and as much as I love the gameplay, so far the pattern seems to be:
-Sit through this terrible story for a few minutes
-Sit through it some more
-Go to the shop, level up, deal with the horrible sub-menu system from hell
-Play for 5-10 minutes
-Rinse and repeat
I love the gameplay because it reminds me of Diablo, but the difference is that Diablo was all about gameplay...this game is really fun, but so far after 3 hours, I feel like I've barely played it.
Have to agree with you here. I loved the swordcraft story games, but this one's not for me. You're also so horribly overpowered in the game, that it steals any fun you could have with the actual gameplay. It's practically impossible to get even near to losing in this game, and boss-battles take you around 2 seconds. I guess the developers just couldn't bother making a "game over" screen, so they decided to make it impossible to lose instead.
I also miss the traditional rpg aspect, where you can talk to characters when you want to, and then go to the dungeon when you feel like it. This is just cutscene, dungeon, cutscene, dungeon. And I don't really enjoy either of them in this game.
I admit the battle system is well made, but with out any challenge or threat of losing I can't have any fun with it.
I can see why many like it, but as I said, it's just not for me.