ROM Hack Summon Night Translation Project

  • Thread starter Thread starter boojumz
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No offense Boojumz but I wonder if it's OK to let you do the translation now...
I'm no better but I believe you should study a little more about rom hacking, the translation process will be easier if you read a few tutorials.
 
Noitora said:
No offense Boojumz but I wonder if it's OK to let you do the translation now...
I'm no better but I believe you should study a little more about rom hacking, the translation process will be easier if you read a few tutorials.
well darth made him a trans program so it won't be quite that hard. I think it's just the graphics and some common headers that he needs to know.
Well I've started a trans knowing nothing about that stuff, so I think that he'll still be able to get somewhere, but just will be stuck in the graphics.
But don't worry too much, reading and trying tutorials can really help in learning ROM hacking, and I think he have learned enough to do a basic trans.

you know, it's just trial and error.
 
hmm...so far i seem to understand everything everyones been telling me...its just that graphics hacking has always been kinda hard for me, but i seem to learn easier from other people than from those tutorials. all those manuals and stuff keep alking about nes games and stuff which dont always apply to ds games. besides, i think i can basically go through with this translation without knowing much at all since darth gave me his tool, and i think ive managed to get a hold on graphics hacking...
 
boojumz said:
hmm...so far i seem to understand everything everyones been telling me...its just that graphics hacking has always been kinda hard for me, but i seem to learn easier from other people than from those tutorials. all those manuals and stuff keep alking about nes games and stuff which dont always apply to ds games. besides, i think i can basically go through with this translation without knowing much at all since darth gave me his tool, and i think ive managed to get a hold on graphics hacking...
Sure, do whatever you want I just wanted to tell you that if you had any problems it'd be good to read a tutorial or two.
 
Noitora said:
boojumz said:
hmm...so far i seem to understand everything everyones been telling me...its just that graphics hacking has always been kinda hard for me, but i seem to learn easier from other people than from those tutorials. all those manuals and stuff keep alking about nes games and stuff which dont always apply to ds games. besides, i think i can basically go through with this translation without knowing much at all since darth gave me his tool, and i think ive managed to get a hold on graphics hacking...
Sure, do whatever you want I just wanted to tell you that if you had any problems it'd be good to read a tutorial or two.
well we've got darthnemsis - he's the library of tutorials XP
he will explain anything you don't know about, and everything he tells you uses the ROM you are trying to hack as the example, so I think learning from his is better than learning form tutorials that talks about NES roms..
 
psycoblaster said:
Noitora said:
boojumz said:
hmm...so far i seem to understand everything everyones been telling me...its just that graphics hacking has always been kinda hard for me, but i seem to learn easier from other people than from those tutorials. all those manuals and stuff keep alking about nes games and stuff which dont always apply to ds games. besides, i think i can basically go through with this translation without knowing much at all since darth gave me his tool, and i think ive managed to get a hold on graphics hacking...
Sure, do whatever you want I just wanted to tell you that if you had any problems it'd be good to read a tutorial or two.
well we've got darthnemsis - he's the library of tutorials XP
he will explain anything you don't know about, and everything he tells you uses the ROM you are trying to hack as the example, so I think learning from his is better than learning form tutorials that talks about NES roms..
Yes but you can't rely on Darthnemesis in all of your life, you'll have to learn a few things yourself.
 
Noitora said:
psycoblaster said:
Noitora said:
boojumz said:
hmm...so far i seem to understand everything everyones been telling me...its just that graphics hacking has always been kinda hard for me, but i seem to learn easier from other people than from those tutorials. all those manuals and stuff keep alking about nes games and stuff which dont always apply to ds games. besides, i think i can basically go through with this translation without knowing much at all since darth gave me his tool, and i think ive managed to get a hold on graphics hacking...
Sure, do whatever you want I just wanted to tell you that if you had any problems it'd be good to read a tutorial or two.
well we've got darthnemsis - he's the library of tutorials XP
he will explain anything you don't know about, and everything he tells you uses the ROM you are trying to hack as the example, so I think learning from his is better than learning form tutorials that talks about NES roms..
Yes but you can't rely on Darthnemesis in all of your life, you'll have to learn a few things yourself.
Well, grab while it lasts
biggrin.gif


But though, Darthnemesis writes up tutorials, and you learn from that tutorial. Same with the other tutorials you find in Romhacking.net - You'll be learning from the author of those tuts, right?
Darth is a great guy - all of his information is in depth, and if you have a problem with something, then he'll explain a work around. His answers are fast and quick.
So I think I'll say it's a great "chance" to learn from a great ROM hacker, which I find very nice. Just like normmatt (did I spell his name right?) and deufeufeu helped me when I started, I think boojumz is the same but instead of normmatt and deufeufeu, it's darthnemesis.
 
yay! a picture...

so...i need to use something other than paint...as you can see, it's very screwy. at least i get how it works no. pity it's all scrambled...'cuz now i have to put so much more effort into it, but it's ok. if i use my computer with gimp, things should be much easier.
either that or i can try to code a scrambler and descrambler myself, once if figure out whether the scrambling is consistent or not...i'll need to work a bit more on this to get the hang of it.


 
boojumz said:
yay! a picture...

so...i need to use something other than paint...as you can see, it's very screwy. at least i get how it works no. pity it's all scrambled...'cuz now i have to put so much more effort into it, but it's ok. if i use my computer with gimp, things should be much easier.
either that or i can try to code a scrambler and descrambler myself, once if figure out whether the scrambling is consistent or not...i'll need to work a bit more on this to get the hang of it.
Doing it by hand is a real pain. I also had this kind of situation with Puyo Puyo, so I made a tile arranger to make the image editing easier. If you want you can borrow it, though i couldn't garantuee it would work very smoothly with this game (it was optimized for Puyo Puyo after all).
Screenshot for demonstration
 
HernanZh said:
boojumz said:
yay! a picture...

so...i need to use something other than paint...as you can see, it's very screwy. at least i get how it works no. pity it's all scrambled...'cuz now i have to put so much more effort into it, but it's ok. if i use my computer with gimp, things should be much easier.
either that or i can try to code a scrambler and descrambler myself, once if figure out whether the scrambling is consistent or not...i'll need to work a bit more on this to get the hang of it.
Doing it by hand is a real pain. I also had this kind of situation with Puyo Puyo, so I made a tile arranger to make the image editing easier. If you want you can borrow it, though i couldn't garantuee it would work very smoothly with this game (it was optimized for Puyo Puyo after all).
Screenshot for demonstration
Woah, nice and useful tool, do you mind sending it to me too?...
 
hmm...i tried using HernanZh's tool, without palettes, i really can't see anything.
using TileMolester to rearrange the tiles, moving them on to paint and then seeing where everything is and then replacing them seems to be my best bet until i get the stupid scrambler algorithm figured out...
going from Java to Python is pretty darn hard when i have to look up Python syntax every other minute...
 
It's not badly scrambled.
I can probably edit it in my state.

123.png


i'm only using tile molester.
Messed around with it, figured the way it is scrambled.

here is how I set it up:
123-1.jpg

i got 2 windows of it running at once. One of the 2 has the bottom line aligned (window on the left), while the the other has blocks of the top and bottom lines aligned in separate blocks (window on the right)
as you can see, I selected the blocks from window 2 and copied, and pasted it on window 1 and I've matched it up.
If you see the example I've finished (the first text that's neatly done), I've just dragged and dropped the blocks of graphics in order.
That shows how it's not really "scrambled" in a weird way.
Later once i'm done editing, I can just separate it and put it back in the way how it was, which won't even take a minute.

once you are done,
123-2.png


123-3.jpg


well it might be hard and you might get confused, but to me, it's scrambled in a way where you can easily put it back together.
now what seems hard is getting the graphic effects to stay there and editing it while using the colors of the palette.
tongue.gif

probably photoshop and use the "paste from" function?
seems like I can mimic this with photoshop. But remember, the palette is limited.
getting it aligned, or being able to view it is the easy stuff.
 
boojumz said:
hmm...i tried using HernanZh's tool, without palettes, i really can't see anything.
You either didn;t remove the first 48 bytes from ti1_sp_sub0001.NCGR or you didn't select 8bpp.
I tried it myself, and it should work,

I agree with psycoblaster. It's not scrambled that bad, there's clearly a pattern. But editing it so it looks like the original is a pain in the ass
tongue.gif
 
yeah i know...i got the pattern, but i'm just saying tilemolester is a bit more efficient for me (no offense...)
what i do, is put each piece of one sequence onto gimp and then rearrange them, while documenting which piece goes where on paint. then i put everything together and use "paste from" on tile molester.
HernanZh's tool looks really neat, however the fact that's it's colourless makes rearranging things kinda hard...for now i'll stick with tilemolester and do things manually. there aren't that many menus anyway.
 
Noitora said:
psycoblaster said:
Nice tutorial
tongue.gif

When did you become so good with tile editing?
tongue.gif

I don't get how I can edit this in photoshop though. I'll need to use the original colors. What I thought could work is to get type a text, put a stroke around it, get the stroke the a separate layer, put brown/blue gradient on it, and finally emboss it.
For the text, a white font and a yellowish innerglow with an orangeish outerglow would work.
But I don't get how to edit it so it ONLY uses the colors provided in the palette.
 
Here's a way to keep palettes in Photoshop:
Before working on an image you go to file->save for web. You click on the little triangle and choose "save color table". So you save the current colors. Then leave the option.
After you're done editing, you save for web again, and this time you load the color table. And voila, you can save the image in the same palette.
 

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