- Joined
- Apr 25, 2024
- Messages
- 1,156
- Reaction score
- 1,061
- Trophies
- 2
- Location
- Prairie Kingdom
- XP
- 2,504
- Country

I find myself always brain storming sets for the various fft games since there is alot of room for creativity, this can be in regards to all 3 games, and if you want you can even pitch ideas for builds that aren't possible (ex. Viera red mage with illusionist magick)
I'd overall love to hear your favorite builds and concepts for ones.
Mine are as followed:
"Meddling Archer" (FFT)
Charge
Arts of War
Speed save
Concentration
Ignore height
Reason: Archer's are already quite annoying, getting up to high places on vertical maps is very fun to follow it up with debuffs for those down below, and breaking armor, should they get hit on the way to a high point, speed save will help them get their faster and more.
"Cleyran Coated" (FFT)
Jump
Dancing
Shidahadori
Attack up
Move + 3
Reason: Camp in the corner and dance away, crippling everything on the field, jump can be used as defensive and or offensive approach in case someone does reach you.
"Bangaa Bruiser" (FFTA)
Sacred Tech
Monk Tech
Bonecrusher (or Reflex)
Weapon Attack +
Reason: For awhile I wasn't sure how to build a Bangaa, but I really really liked this one, long range attacks, can heal, revive, bonecrusher as a reprisal can hit very hard, cheer can buff you up, and should you be at low health, and given that bangaa have a high HP stat, lifebreak can absolutely ruin someone's day, there's quite alot to like about this build.
"Gun Mage" (FFT)
White Magick
Summon Magick
Shidahadori
Gun Lore
Teleport
Black Mage Alternative:
White Magick
Draw Out
Shidahadori
Gun Lore
Teleport
Reason: I've seen this build talked about alot online and its as broken as it sounds, there isn't much to say about it, other than it's great for when you are low on MP, the downside is elemental guns are quite late in the game, if elemental bows magic proc is determined by faith, do lmk.
"Viera Assassin" (FFTA)
Corner
Sharpshoot
Reflex
Concentration
Reason: this build is pretty infamous so I don't need to explain, there's a reason the TAS for this game uses like 5 Viera assasins for the entire run.
I'd overall love to hear your favorite builds and concepts for ones.
Mine are as followed:
"Meddling Archer" (FFT)
Charge
Arts of War
Speed save
Concentration
Ignore height
Reason: Archer's are already quite annoying, getting up to high places on vertical maps is very fun to follow it up with debuffs for those down below, and breaking armor, should they get hit on the way to a high point, speed save will help them get their faster and more.
"Cleyran Coated" (FFT)
Jump
Dancing
Shidahadori
Attack up
Move + 3
Reason: Camp in the corner and dance away, crippling everything on the field, jump can be used as defensive and or offensive approach in case someone does reach you.
"Bangaa Bruiser" (FFTA)
Sacred Tech
Monk Tech
Bonecrusher (or Reflex)
Weapon Attack +
Reason: For awhile I wasn't sure how to build a Bangaa, but I really really liked this one, long range attacks, can heal, revive, bonecrusher as a reprisal can hit very hard, cheer can buff you up, and should you be at low health, and given that bangaa have a high HP stat, lifebreak can absolutely ruin someone's day, there's quite alot to like about this build.
"Gun Mage" (FFT)
White Magick
Summon Magick
Shidahadori
Gun Lore
Teleport
Black Mage Alternative:
White Magick
Draw Out
Shidahadori
Gun Lore
Teleport
Reason: I've seen this build talked about alot online and its as broken as it sounds, there isn't much to say about it, other than it's great for when you are low on MP, the downside is elemental guns are quite late in the game, if elemental bows magic proc is determined by faith, do lmk.
"Viera Assassin" (FFTA)
Corner
Sharpshoot
Reflex
Concentration
Reason: this build is pretty infamous so I don't need to explain, there's a reason the TAS for this game uses like 5 Viera assasins for the entire run.
Last edited by ChronoCrossfangirl2002,




