Homebrew StillAliveDS

Henrike

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amazing
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!
this game is way better than some commercial games
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congratulations and keep the good work
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t4ils

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thank you hebus-chou ^^

and thank you everyone for your congrats
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I'm glad(OS
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) that my game pleased you all

Now I still have to get my sources back so that I can continue to work on it
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cegcaio

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Not work on my G6 Real =[

I try to run:
-1.5 EFS
-1.2 DLDI
-1.2 DLDI no motion

and it stops on "DLDI Compatible" screen
 

manobon

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this might be a stupid question, but I haven't found any youtube clips for this game that are Not edited/set-to-bad-'super-metal' (not that super metal is Bad...but when I want to see and hear some gameplay, it's kind of annoying). Any one with clips?
 

siriochan

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I've a problem with an M3 Perfect flashcard (miniSD); I used the DLDI version, patched, it runs fine, but on levele 12, as soon as the energy ball hits the wall, the game freezes =_='
 

Dark Reality

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Awesome game. I've played and beat all the regular levels. Some were aggravating as hell (particularly the last one) due to the funny physics (jumps are irregular, sometimes you slide, sometimes you have traction) but I stuck with it and got through. The difficulty is only a little easier than than real Portal. And the same goes for the quality. Portal loses points for being so short. I wouldn't say that about StillAliveDS, but of course Portal has that wicked engine you just could never have on a DS.
 

Raika

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wtf what am i supposed to do in the first stage?(the screenshot he posted)
EDIT: okay i got the hang of it this is the best homebrew game ever made!!
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t4ils

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Hey !

Just a *little* bump to tell you that I released the source code of StillAliveDS yesterday
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you can see how it's made here

enjoy
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QUOTE said:
===============
| StillAliveDS Sources |
===============

Here are the StillAliveDS Sources
You'll find the gfx of the game and the code (with *some* commentaries)

All the code is located in the main.c file (bad thing, I know
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) and the different librairies that were used in other files.

If you want to computerize the sources, you need to computerize GFXs (PAgfx.exe) before computerizing everything.

Have fun reading
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