Played up to Chemical Plant Zone in Mania Mode, Went through the Blue Spheres stage, Special stage. No random crashes so far.Alright, I'm late in saying this, but with Clownacy's approval, I can finally show you what he did for the Mania Wii U port a while back for any of you to play around with it.
Download it here
To use it, you'll need to insert Data.rsdk over at '[path to SD card]/RSDK/v5 along with the .rpx file, IIRC.
Copypasta from Clownacy's message over at MDDC's Discord server:
* The button mappings are that of an Xbox controller and not a Nintendo controller (A is the bottom button, not the rightmost one).
* 3D lags badly (this affects the Special Stages and SSZ boss).
* The home button doesn't do anything. If I try to make it do anything, the game just crashes. I think it's a bug in the SDL2 port that I'm using, because I don't know how Mania could be causing it.
* There's no way at all to quit. You have to hold the console's power button to turn the console off. Even if I add the 'exit' button from the PC version to the main menu, it doesn't actually quit: the game just crashes.
However, seeing that there's already a much better port out there, I figured I'd leave this here for any of you to try out.
Thanks DeltaWooloo! Works quite well. Like niuus, I reached Chemical Plant Zone before calling it a night.Alright, I'm late in saying this, but with Clownacy's approval, I can finally show you what he did for the Mania Wii U port a while back for any of you to play around with it.
Download it here
To use it, you'll need to insert Data.rsdk over at '[path to SD card]/RSDK/v5 along with the .rpx file, IIRC.
Copypasta from Clownacy's message over at MDDC's Discord server:
* The button mappings are that of an Xbox controller and not a Nintendo controller (A is the bottom button, not the rightmost one).
* 3D lags badly (this affects the Special Stages and SSZ boss).
* The home button doesn't do anything. If I try to make it do anything, the game just crashes. I think it's a bug in the SDL2 port that I'm using, because I don't know how Mania could be causing it.
* There's no way at all to quit. You have to hold the console's power button to turn the console off. Even if I add the 'exit' button from the PC version to the main menu, it doesn't actually quit: the game just crashes.
However, seeing that there's already a much better port out there, I figured I'd leave this here for any of you to try out.
Aaah you beat me to it again lolThanks DeltaWooloo! Works quite well. Like niuus, I reached Chemical Plant Zone before calling it a night.
Here's a quick HBL icon.png for those too lazy to create one!
I'm having a problem compiling this for the wiiu. it keeps saying theora/libtheora is missing in both cmd prompt and msys64, but I installed libtheora's package.He did put up his fork; here you go:
https://github.com/Clownacy/Sonic-Mania-Decompilation
I also forgot to mention it along with SonicMania.rpx, you can also compile it if you have the Plus DLC too.
Why ofc? I mean you could use this as a base: https://github.com/V10lator/sohwf - simply exchange the meta files (esp the title ID!) and this one line of code: https://github.com/V10lator/sohwf/blob/master/src/main.c#L16I was gonna make a forwarder but ofcourse it would be a haxchi one
Where to set the patch? wiiu/app/sonicmania/data.rsdk+sonicmania.rpxWait... I thought that Radfordhound who was working on the port for the Wii U (he's the Twitter guy and the one who did live yesterday showing the progress of the port, he was trying to fix the problem of the lagging stage special), has two different people working on the port?
Maybe they can work together, it would speed up the progress and they could get the port perfect.
[EDIT]
Btw, works fine for me with the Steam files, Thank you so mutch. xD
goes in RSDKv5 folder on root iirc.If I put it in wiiu/apps it freezes the wiiu upon starting homebrew, if I put it on the root in rsdk/v5 it does not show up in homebrew, where do I put the files?
Thanks for that, I will give it a go. I never had any success unless it was a haxchi edited one so i began to stick to them, thanks again!Why ofc? I mean you could use this as a base: https://github.com/V10lator/sohwf - simply exchange the meta files (esp the title ID!) and this one line of code: https://github.com/V10lator/sohwf/blob/master/src/main.c#L16
Then use Docker to get the forwarder. Note that you need to handle the Wii Us common key to it through (on GitHub actions this is automated: https://github.com/V10lator/sohwf/blob/master/.github/workflows/master.yml#L32 ).
Just a minor suggestion, so in the future both ports can coexist if the user wants to, as 0.1 is the final build. Make your forwarder point to clownacy's port at:Thanks for that, I will give it a go. I never had any success unless it was a haxchi edited one so i began to stick to them, thanks again!
@sonictopfan
Game goes in Sd/wiiu/apps/sonicmaniaplus.rpx
Data goes in
Sd/RSDK/v5/data.rsdk
If these are giving you a black screen I would suggest that you source another rsdk file.
Not true. I purposefully powered off the Gamepad and reconnected, both on the menu and in-game. Still worked.and if the Wii U Gamepad is disconnected you cannot control Sonic in the game even after connecting it again,
Again, not true. Languages work perfect.language changes don't work either.
That's a bit rude, don't you think? After all, the point was to start enjoying the game while rad takes his time doing all the things he mentioned wanting to do in his stream. Clownacy's port was made in record time and almost fully functional.but I recommend waiting for the Radfordhound port as he promised to fix these problems
It went live just 5 hours ago. Kudos again to Clownacy.Idk which version you guys are playing but this is the version I’m using and it seems to run fine for me, make sure it’s version 0.2 though.
Edit: also if you use a settings file you can change the name to whatever, similar to how the PS Vita version works.
Edit 2: tapping the top left of the touch screen opens the dev menu where you can skip to any level you want, special stage or whatever and it’ll save your progress, you can even use it to retry a special stage as many times as you want.
....And I still suck at them!!No issues found other than the 3d bonus levels running slow but that's no biggy.