Yo, popping in here since I can't find a better place to ask this
When I play Final Fantasy 6 in snes9x on old3ds, the mosaic tile battle transition doesn't occur, and instead the characters just awkwardly stand there for a second before it cuts to the battle. Is there some setting in snes9x that makes it so this battle transition occurs or should I look elsewhere?
SNES9x for 3DS does not emulate the mosaic effect, as that was one of the sacrifices made in order to keep it running as well as it does on Old 3DS.