Here we go again.
v0.42 is released, but fixes a few small stuff:
- Minor optimisation to GPU drawing
- Increased maximum number of cheats to 200.
- Fix the crashing problem if there are too many cheats in the .CHT file.
- Fixed the too many sprites on screen problem (fixes Shadowrun freezing)
Thanks to those who pointed out the freezing problems and bugs.
Let me also answer some of the questions:
@Skeet1983 - Yes v0.4 and above supports cheats, but only if you already have the .CHT file. It doesn't allow you to enter cheats directly into the emulator.
@Luke94 - Fast forwarding will not be supported, since the old 3DS is runs barely fast enough to emulate a full 60 frames per second. In order for fast forwarding to work, the 3DS needs to be emulating that many times as fast
@PaiiNSteven - The cheat crashing problem is fixed now in v0.42. Let me know if it still gives you problems.
@chococc - I have been playing Wonder Project J on this emulator. Never had any garbled text problem. Can you send me a screenshot or a save state? Also Marvellous - Mouhitotsu no Takarajima requires SA-1 which is not supported. Finally, for Kyuuyaku Megami Tensei, the ceiling and floor colors can't be fixed because the SNES uses mid-frame palette changes to achieve that effect. Because we are using the 3DS GPU hardware for rendering, one of the unfortunate side effects is that we can't support mid-frame palette changes (the other being mosaic effects).
@VicViper-V - Shadowrun crashing problem has been fixed in v0.42.
@lorenzolamas - Nice try! But the usual "I've got other priorities" apply.
Or let's hope another dev can help with the UI makeover.