@bubble2k16 Ah I see. Makes sense. I hadn't gotten around to testing the Front Mission titles yet (as they're time intensive and I don't have existing save states). I can only imagine Seiken Densetsu 3 has this same visual quirk.
Speaking of Squaresoft stuff, I just got my hands on a 100% Chrono Trigger SRAM file, so I'll be testing out every Tech, Dual Tech, and Triple Tech in the short term (since the animations employ numerous tricks and whatnot). I figured it'd be a good little side project.
I meant to touch upon this earlier, but regarding Super Scope games, I'm actually fairly familiar with them (heck, used to have one when I was a wee tot.) If you were to employ a Super Scope feature, I highly recommend implementing some sort of button configuration, as the device has multiple buttons. Having the stylus emulate the crosshair is easy enough, but you have the Fire, Cursor, and Pause buttons that need mapped. For example, hold the stylus with your right hand and the 3DS with your left. Use L as Fire, the circle pad (any input) as Cursor (since it's a button that is used just as often as Fire in games like Battle Clash), and Start as Pause. It's just one of many possible options. You'd want something at least somewhat intuitive as the games are fast paced. Regarding your earlier comment about possibly moving the game screen to the bottom, that might not be a bad idea to implement globally at some point. I don't see it as a requirement for Super Scope titles, as using a blank touch screen would serve just as well to move a virtual crosshair (see ZSNES and the ilk). Just my two cents
While we're on the topic of accessory emulation, what about Mario Paint with the mouse? Could use practically the same mapping method as the Super Scope
Besides, a lot more games take advantage of the mouse than the Super Scope.
Welp, that's enough of my rambling. Off to test Der Langrisser >.>