i duno... but i wonder too!Code:btw... what's up with the weird colors in code tags?
i duno... but i wonder too!Code:btw... what's up with the weird colors in code tags?
It's syntax highlighting.i duno... but i wonder too!Code:btw... what's up with the weird colors in code tags?
Title
[p] Hello :D[/p]
;; I wonder how well it works without it..."Allow to Play Without Wii-Motionplus+"
Now I actually can try this
;; I wonder how well it works without it..."Allow to Play Without Wii-Motionplus+"
Now I actually can try this
Anyone care to tell us how it works ?
;; I wonder how well it works without it..."Allow to Play Without Wii-Motionplus+"
Now I actually can try this
Anyone care to tell us how it works ?
known bug with the demo. your goodThe MotionPlus keeps decaliberating... is it something I'm doing or just an issue with the Demo?
Please help!
known bug with the demo. your goodThe MotionPlus keeps decaliberating... is it something I'm doing or just an issue with the Demo?
Please help!
No he's not. His motion plus is acting up. It has NOTHING to do with the software.
The E3 demo presentation was bad because of radio interference. EVERYBODY should know that.
I have'nt any problem with calibration whatsoever.
On the other hand my second Motion + is screwing all the time.
It's hardware failing and a know problem with the accelerometers.
It can also happen to your normal Motes. Nintendo has an official trouble shooting guide for this.
It involves Slapping the Wiimote fermly on the back.
Sometime things get stuck inside the meters.
NOT KIDDING.
No the motion+ is fine. I've played that demo on a few occasions at a few events and certain actions can cause the motions to become reversed. This is more indicative of an algorithmic issue from trying to interpret the acceleration data into 3d space co-ordinates. The accelerometer itself is pretty dumb and so should have absolutely no problem simply outputting the value it sees for acceleration. And as for wireless interference, just no that wouldn't cause these sorts of problems. Bluetooth has got all sorts of protection to ensure that you either get the correct data or no data at all, but never corrupted data.known bug with the demo. your goodThe MotionPlus keeps decaliberating... is it something I'm doing or just an issue with the Demo?
Please help!
No he's not. His motion plus is acting up. It has NOTHING to do with the software.
The E3 demo presentation was bad because of radio interference. EVERYBODY should know that.
I have'nt any problem with calibration whatsoever.
On the other hand my second Motion + is screwing all the time.
It's hardware failing and a know problem with the accelerometers.
It can also happen to your normal Motes. Nintendo has an official trouble shooting guide for this.
It involves Slapping the Wiimote fermly on the back.
Sometime things get stuck inside the meters.
NOT KIDDING.
if you have been playing it in your house..... shame on you pongi have been playing the DEMO for ages (months)
now I get it!About the code tag, it's coloring based on html or PHP.
Code:Title [p] Hello :D[/p]
Can you not just hit mute?can someone ask crediar for me to create a code that changes the music in Skyloft? i'm getting crazy!
No the motion+ is fine. I've played that demo on a few occasions at a few events and certain actions can cause the motions to become reversed. This is more indicative of an algorithmic issue from trying to interpret the acceleration data into 3d space co-ordinates. The accelerometer itself is pretty dumb and so should have absolutely no problem simply outputting the value it sees for acceleration. And as for wireless interference, just no that wouldn't cause these sorts of problems. Bluetooth has got all sorts of protection to ensure that you either get the correct data or no data at all, but never corrupted data.known bug with the demo. your goodThe MotionPlus keeps decaliberating... is it something I'm doing or just an issue with the Demo?
Please help!
No he's not. His motion plus is acting up. It has NOTHING to do with the software.
The E3 demo presentation was bad because of radio interference. EVERYBODY should know that.
I have'nt any problem with calibration whatsoever.
On the other hand my second Motion + is screwing all the time.
It's hardware failing and a know problem with the accelerometers.
It can also happen to your normal Motes. Nintendo has an official trouble shooting guide for this.
It involves Slapping the Wiimote fermly on the back.
Sometime things get stuck inside the meters.
NOT KIDDING.
if you have been playing it in your house..... shame on you pongi have been playing the DEMO for ages (months)
you could have share the demo with your fellow tempers
DAXP01
The Legend of Zelda: Skyward Sword (DEMO)
No time limit and no idle timeout [crediar]
04067E80 4E800020
040685C4 38000000
*doesnt work
Run around cloud city [crediar]
04979778 00000000
*Entering doors returns you to the stage select!
*doesnt work
Allowed to run in the city of "bird Riding" [Deathwolf]
0409A824 60000000
*Entering doors crash the Wii!
Infinite Running [Deathwolf]
041BE608 60000000
Allow to Play Without Wii-Motionplus+ [Deathwolf]
3056A270 12000000
0456A22C 00000005
0456A230 00000005
0456A26C 00000008
0456C4B4 05000000
0456C4CC 10000000
Wood shield [crediar]
0405E0FC 38600000
Iron shield [crediar]
0405E0FC 38600001
Holy shield [crediar]
0405E0FC 38600002
Hylia shield [crediar]
0405E0FC 38600003
I do not know shit about the coding language that Ocarina is written in, but try to either replace the * by // or remove those lines at allCould someone point me to the page where i can find instructions to convert a TXT cheat to CHT one for use with CFG v70?
I have this FAT:\usb-loader\codes\DAXP01.TXT:
But CFG sait it has syntax errorCode:DAXP01 The Legend of Zelda: Skyward Sword (DEMO) No time limit and no idle timeout [crediar] 04067E80 4E800020 040685C4 38000000 *doesnt work Run around cloud city [crediar] 04979778 00000000 *Entering doors returns you to the stage select! *doesnt work Allowed to run in the city of "bird Riding" [Deathwolf] 0409A824 60000000 *Entering doors crash the Wii! Infinite Running [Deathwolf] 041BE608 60000000 Allow to Play Without Wii-Motionplus+ [Deathwolf] 3056A270 12000000 0456A22C 00000005 0456A230 00000005 0456A26C 00000008 0456C4B4 05000000 0456C4CC 10000000 Wood shield [crediar] 0405E0FC 38600000 Iron shield [crediar] 0405E0FC 38600001 Holy shield [crediar] 0405E0FC 38600002 Hylia shield [crediar] 0405E0FC 38600003
Could someone point me to the page where i can find instructions to convert a TXT cheat to CHT one for use with CFG v70?
I have this FAT:\usb-loader\codes\DAXP01.TXT:
But CFG sait it has syntax error
Unscrubbed perhaps? Load it into WBFS manager (if you use that) and it'll probably shrink to about 990 - 1000 MB.My computer says that my .iso (from the demo) is 4.7 GB. How is that possible?