SKY3DS crack Archive Converter tools Sky3DScTool_v1.0.6_EN!
Version 1.0.6 update:
Add TYPE archive parameter display(The correct archive of some games can only be backed up with the correct type parameter and the archive can be restored. Such as Paper Horse which is succeeded in importing and exporting the backup file after tested).
Version V1.0.5 update:
The problem of how to restore the archive backup is solved. By using the burning programmer of DW official website the archive which EEPROM is NO can be imported and exported. Each game's archive is 10MB. No archive lost and break after tested to restore the archive backup.
Version V1.0.4 update:
Too little changes to notice.
Version V1.0.3 update:
Add [Restore&Convert] function.
Add CARD type display.
Add EEPROM display.
Add ID display(If not all the data is FF, it is more correct to use this data to search template).
Other little changes.
Version 1.0.2 update:
Add support for saving 4GB games archives.
Version 1.0.1 update:
Solve the problem of memory overflow.
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"YES" is seen in the below picture since it is the screenshot before converted. It should be NO after converted then the template can be modified and burn. Don't be confused.
The interface of converting the program. Add a column of TYPE. Some games such as Paper Horses need this parameter so that the archive data can only be exported and restored correctly.
Notice: If the data in column TYPE is not all the FF, so take this data subject to replace the corresponding data in template. Such as C2 F00 00 98..in the picture.
The prompt of convert instruction.
Replace the corresponding data in template.
Hints: the data of the sixth line in template(EB 38 FF 08..)is matched to the ID column of converter program.
MiKu Flick 2.. TYPE is all the FF. So according to the original way to modify, 4GB games is F0 00 98..
Click [HowToUse"TYPE"], the windon like below will pop out to teach how to use TYPE data.
Since TYPE data is all the FF, modify it acorrding to the original way.
TYPE column is all the FF, so 4GB changed to F0 00 98..
ID column is all the FF, so the sixth line should be all the FF.
Paper Mario JP version. CTR-P-AG5J
Modify template according to the prompt.
Change the data of the second line from 5th to 8th to C2 FA 00 98 of TYPE column in converter.
Modify the Paper Horse template.
The data of the sixth line of template is matched to the ID column in concerter.
Developed by ONERICE!
Download link: http://filetrip.net/dl?rqXFvcwoaD
Released by: max-console
Version 1.0.6 update:
Add TYPE archive parameter display(The correct archive of some games can only be backed up with the correct type parameter and the archive can be restored. Such as Paper Horse which is succeeded in importing and exporting the backup file after tested).
Version V1.0.5 update:
The problem of how to restore the archive backup is solved. By using the burning programmer of DW official website the archive which EEPROM is NO can be imported and exported. Each game's archive is 10MB. No archive lost and break after tested to restore the archive backup.
Version V1.0.4 update:
Too little changes to notice.
Version V1.0.3 update:
Add [Restore&Convert] function.
Add CARD type display.
Add EEPROM display.
Add ID display(If not all the data is FF, it is more correct to use this data to search template).
Other little changes.
Version 1.0.2 update:
Add support for saving 4GB games archives.
Version 1.0.1 update:
Solve the problem of memory overflow.
------------------
"YES" is seen in the below picture since it is the screenshot before converted. It should be NO after converted then the template can be modified and burn. Don't be confused.
The interface of converting the program. Add a column of TYPE. Some games such as Paper Horses need this parameter so that the archive data can only be exported and restored correctly.
Notice: If the data in column TYPE is not all the FF, so take this data subject to replace the corresponding data in template. Such as C2 F00 00 98..in the picture.
The prompt of convert instruction.
Replace the corresponding data in template.
Hints: the data of the sixth line in template(EB 38 FF 08..)is matched to the ID column of converter program.
MiKu Flick 2.. TYPE is all the FF. So according to the original way to modify, 4GB games is F0 00 98..
Click [HowToUse"TYPE"], the windon like below will pop out to teach how to use TYPE data.
Since TYPE data is all the FF, modify it acorrding to the original way.
TYPE column is all the FF, so 4GB changed to F0 00 98..
ID column is all the FF, so the sixth line should be all the FF.
Paper Mario JP version. CTR-P-AG5J
Modify template according to the prompt.
Change the data of the second line from 5th to 8th to C2 FA 00 98 of TYPE column in converter.
Modify the Paper Horse template.
The data of the sixth line of template is matched to the ID column in concerter.
Developed by ONERICE!
Download link: http://filetrip.net/dl?rqXFvcwoaD
Released by: max-console