I use the mod on Ryujinx perfectly and it does what it says on the tin with no issues. Even removes the motion blur. Haven't tried it on real hardware; I've been using your 60fps mod on my actual console.This mod really works? Tested on Switch and it's not true 1080p. It has the same issues like everybody trying to do that using only configs. And 60 FPS one (only) is broken as it didn't fix DR timings and frameslack, so it artificially requires more power to achieve the same result as my 60 FPS mod.
I just finished the 2nd area, couldn't really tell you. I did notice some very small drops while traversing the Fairy Village, but considering the amount of trees and NPCs that's to be expected I guess. I'm still taking my time with the game, so we depend on @Lehner82 for this one.
I also noticed the performance was slightly worse in handheld, not sure why, it has the exact same settings as docked, I even tried with reversenx playing docked mode in handheld and the performance difference still there.Thanks. Just arrived to the 3rd area with the previous mod and can notice some noticeable drops this time. Will give this new one a try.
@cucholix, tried the new mod. There's slight fps drops in the 3rd area, both in portable and docked. During battles too. It's more noticeable while playing undocked though. It was my first time playing that way, didn't really expect the game to look that good on the Switch screen.
My mod was created with dynamic resolution disabler in mind, as it set the resolution at 720p with a 720p backbuffer, that means that UI will render at 720p too instead 1080p (like the original). It's the only drawback for having fixed resolution, dynamic resolution parameters are not enabled in the config, so moding is kinda limited in that regard.EDIT part deux:
Decided to just be a madlad living on the edge and see what happens with just the aniso_x2 pack without overclocking or resolution disablers . The resolution fidelity hit can be seen but that is also kinda given. Otherwise the culling is much better and fairy village does not work bad at all, even if I ignored two of the advised ingredients to the recipe. if anyone else is interested I can try to give better gameplay description of this approarch to those who are interested. Real hardware newest, or probably second newest Atmosphere.
Well, given I did not use it, it pretty much is doing that as is. It seems without using DRdisabler, the game is running at low 3D resolution, possibly lower than 720p (at times?) because of DynRes still existing, but UI is 1080p, the graphical effects are better, at least culling etc. Which, as said, is the only thing bothering me in the base game.My mod was created with dynamic resolution disabler in mind, as it set the resolution at 720p with a 720p backbuffer, that means that UI will render at 720p too instead 1080p (like the original). It's the only drawback for having fixed resolution, dynamic resolution parameters are not enabled in the config, so moding is kinda limited in that regard.
You would need to create a diffrent mod to use without dynamic resolution disabler, with resolution at 1080p, and then add the shadows, draw distance, aniso, foliage improvements, that way the game will render at 720p with the UI at 1080p.
The kind of GPU you would need for that would be absolutely insane. The locked 1080p + LOD + Draw Distance mod puts 98% utilization on an RTX 3070 in my experience. Unless you have a 3080Ti or a 3090, don't even bother. Even then, you would get frame drops.Hello everyone, Is it possible to have a native 4k max settings mod for emulators ?
I was trying to make one myself, but when repacking with UnrealPakSwitch I encounter the following error :
=== Critical error: ===
Unable to create backend graph using the default graph settings (DerivedDataBackendGraph)
Don't worry, I have a spare computer from NASAThe kind of GPU you would need for that would be absolutely insane. The locked 1080p + LOD + Draw Distance mod puts 98% utilization on an RTX 3070 in my experience. Unless you have a 3080Ti or a 3090, don't even bother. Even then, you would get frame drops.
I use a Ryzen 3900X and all of my bottlenecks are on the GPU for this game, which is unheard of for emulation. I have never had that happen before, except when running wild 8x upscales in, like, Dolphin.
Aye fair enough, good luck thenDon't worry, I have a spare computer from NASA
You need to unpack your own file, it needs a file that's not distributed with modsHello everyone, Is it possible to have a native 4k max settings mod for emulators ?
I was trying to make one myself, but when repacking with UnrealPakSwitch I encounter the following error :
=== Critical error: ===
Unable to create backend graph using the default graph settings (DerivedDataBackendGraph)