Homebrew SEGA GENESIS V1.3.1

littlecubba

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Genesis Plus v1.3.1

Genesis Plus emulates a Sega Genesis or Megadrive console. It has been originally written by Charles MacDonald and ported to the Nintendo Gamecube and now the Wii by the “Genesis Plus” Team. It is an open source emulator and a community project which aims to bring you blast processing into the past. Using this “emulator” you will be able to enjoy all of your classic 16bit games in all of their glory. Genesis Plus has been converted from a PC based platform to run on the proprietary PPC Gekko processor and features customized code to give you the best gaming experience possible.

This port is based on Genesis Plus 1.2 source code but has been largely modified to improve overall compatibility, emulation accuracy as well as adding various peripheral supports and interface extra features.


FEATURES
Accurate & full speed Sega Genesis/Megadrive emulation
NTSC (60Hz) & PAL (50Hz) timings support
cycle-accurate CPUs synchronization (68000, Z80, YM2612, SN76489)
cycle-accurate VDP emulation (DMA, FIFO, HV interrupts, HBLANK)
original frequency YM2612 emulation (High Quality FM)
hardware latency emulation
full overscan area (horizontal & vertical colored borders) emulation
TMSS BIOS support
PICO hardware support (experimental)
Blargg’s NTSC filters support

Support for various input peripherals
3-buttons & 6-buttons controllers
Sega TeamPlayer & EA 4-Way Play multitap adapters
Sega Menacer & Konami Justifier lightguns
Sega Mouse & Sega Mega Mouse

Support for various cartridge internal hardware
SVP DSP (Virtua Racing)
J-Cart
backup RAM (parallel SRAM/FRAM and serial EEPROM)
ROM bankswitch (Super Street Fighter 2)
SRAM switch (Phantasy Star 4, Legend of Thor, Sonic the Hedgehog 3)
ROM mappers & copy protection devices used in many unlicensed/pirate cartridges
Game Genie codes

Gamecube/Wii extra features
Stereo Sound (@48 kHz)
1~4 Players support
SRAM and SaveState files (on MemoryCard & SDCard)
automatic SRAM/Savestate loading & saving
ROM internal information screen
support for zipped (.zip) and interleaved (.smd) roms
load ROM files from SDCARD or DVD
original video modes (240p/240i/288p/288i) support
interlaced (576i/480i) & progressive (480p) video modes support

Wii-only features
up to 8 Players support
load ROM files from USB storage device
Wiimote, Nunchuk & Classic Controller support




segamegadrivecubmc7.jpg

>>> Sega Megadrive > Sega Genesis
 

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1