It still works.
But I don't think a simple "brute force" about which answer the client wants to receive is not a good solution. Maybe you can simply check if there is a "ds" in the name string (then it's a DS game), if there is a "wii" in the name string (then it's a Wii game), and if you can't find one of those strings, then you can do it like now.
Almost every DS game name ends with "ds" or "dsam" (DS automatch) and almost every Wii game ends with "wii".
But we can leave this as it is for now until the server is complete.
At the moment, I'm able to add friends (but the "success"-message from the server takes a long time...), but I don't get a status message when one of my friends comes online.
But I don't think a simple "brute force" about which answer the client wants to receive is not a good solution. Maybe you can simply check if there is a "ds" in the name string (then it's a DS game), if there is a "wii" in the name string (then it's a Wii game), and if you can't find one of those strings, then you can do it like now.
Almost every DS game name ends with "ds" or "dsam" (DS automatch) and almost every Wii game ends with "wii".
But we can leave this as it is for now until the server is complete.
At the moment, I'm able to add friends (but the "success"-message from the server takes a long time...), but I don't get a status message when one of my friends comes online.