A thing of minutes, when you use USHS to build your custom Saturn nsp. Of course it would help, if you know how to use a hex editor for the customizing (.tex) part. Imagemagick could also help with automating stuff at a larger scale. But a lot of this is already integrated into the great USHS. I guess LayeredFS is only needed for playing multi disk titles for swapping the bin/cue image file.Been watching this thread for awhile now and I'm curious, are you able to make full blown Saturn nsp files with this or is it an over the top layeredfs thing. Like custom icons and the likes, how easy would it be to get the bug! games working on the switch with savestates and whatnot?













