Homebrew [Updated 7/17/17] Sandbox Engine DSi-Releases

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T3GZdev

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(i decided S,E DSi will keep its own thread being its my main project, also so the feedback would be separate from other projects.)

Sandbox Engine DSi-Hybrid

Download: Sandbox Engine DSi-Hybrid (Current Version: v1.0.4)
i decided to start from scratch, using only devkitARM/libnds, spawning this newer version, Sandbox Engine DSi-Hybrid, the successor to SandboxEngine DS-Classic [formerly known as SandboxEngine DS-DSi].
Changelog/Screenshots/Videos: (updated: 7/17/17)
Changes Log:
v1.0.4
+bug fixes & code optimizations
+changed title menu bg(forgot to add to 1.0.3 changelog)
+fixed water glitches in map1, & map4
+fixed map5 terrain texture not loading properly.
+added scenery to map3
+changed some building/house textures
+minor changes to a few buildings & houses.
+map7 test loading texture by touching crate
+can now run by holding the L button.
+enhanced the collision code in map7
+bug fixes & optimizations to some map loading code.
+updated DS/DSimode detection code for update devkitARM r46 & libnds 1.6.0
+updated & added more house model assets.(will see more in next version)
+scrapped multiplayer & profiles option in menu for now
+enhancements to the camera, controls, & draw distance.
+updates to the collision code

v1.0.3
+FPS boost, fixed a blank bug (thanks Foxi4)
+rear plain is now as blue as the sky.

v1.0.2
+makefile update
+optimized some code & bug fixes
+optimized & changed a few more textures & models (rid of a few graphical glitches)
+bricks, tiles textures were just made from scratch.
+major changes to map1, map2,
+replaced a glitched model
+adjusted cameras
+added video config option & audio option (testing)
+added outlining option
+added motion blur option
+added show game specs option (fps counter)
+added skybowl & fps counter to tps camera
+added running to touch fps cam
+small changes to map 3
+may 4 may look familiar (for fans of ds-dsi) ;)
+added some more scenery to map 1, 2, 4
+new some fixes & changes to map 6

v1.0.1
+bug fixes, cleaned/optimized some code,
+map1, was originally used for only testing models, but now it feels more mappy :3
+optimized a few textures & models
+wifi test freeze fixed
+tweaked some lighting
+changes to d-pad fps cam, improved draw distance, speeded things up
+slightly improved draw distance in touch fps
+improved draw distance touch tps & removed player model, for now...

v1.0.0 (release)
+completely re-envisioned code, from scratch
+optional camera controls 1st person, 3rd person, d-pad 1st person. (testing)
+re-envisioned Menus/GUI (testing)
+improved graphics, lighting, more efficient textures
+custom collision system (WIP)
+Audio (WIP)
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T3-NG-DSi-H-arm9-v2.5_41_1208.png
T3-NG-DSi-H-arm9-v2.5_09_319.png
T3-NG-DSi-H-arm9-v2.5_22_1342.png



tested on DSi Sudokuhax v1.1
no$GBA & DesmuMe emu's
 
Last edited by T3GZdev,
I'll give this a shot. Doesn't look like there's much going on at the moment, but I love to check out works in progress
tongue.gif


EDIT, to avoid a double post: Pretty neat little area, and nice graphics. A little wonky with no collision checking, but it's cool. Makes me realize how much I really need to open up my DSi and clean out my L and R buttons, though. Also, tell that cop I think he's a dick
tongue.gif
 
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I tried it's really good for a start.

(I laughed when I saw the hummer, it runs really really fast
laugh.gif
).

Who's the guy on the picture inside the house? ^^
 
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terry
smile.gif


you never gave up on this.

i still have the first version you ever made on my old pc

by the way, its Tommy
tongue.gif


well good luck on the project.
 
the name "sandbox" makes me think of Crysis. you should remake Crysis with this project xD. I know that would be "Impossible", but you could do the whole Armor, Invis, strength, etc. meh, i talk to much. I noticed your water appears to be a large rotating square lol. and by large i mean LARGE! The picture on the desk is also sort of high-res for a DS. Sorry if this sounds like criticism! It's rare to see something as cool as this, and i really want its development to continue!
biggrin.gif
 
DryYoshi said:
That's pretty sweet.
3D GTA DS FTW!

actually everything begined with me trying to make a gta like game on the DS. when chinatown was released, i wasnt that into the graphics style , i mean the game was awesome but i was expecting it to be like the 3d ones, so i decided to start working on a project called GTA 3DS.(lol not for the actual Nintendo 3DS but as in gta 3 3d for ds). it was trying to make gta 3 for ds, which i have vids of the project here.
[youtube]http://www.youtube.com/watch?v=dl9KgeHJRe4[/youtube]
more vids on the channel
gta 3ds eventually became a demo(develoupment paused) for now & started working on Sandbox Engine DS(DS-DSi now), & other homebrews

so yes im also working on GTA 3DS. its just the development has been paused becouse of sandbox engine, & 2 other titles im announcing soon.
wink.gif
 
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tommzy2 said:
terry
smile.gif


you never gave up on this.

i still have the first version you ever made on my old pc

by the way, its Tommy
tongue.gif


well good luck on the project.

i remember you tommy lol , i still have that one gta 3 ds pic you made, may use in the future
wink.gif
but that is a different project.
 
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haha, i have it too
tongue.gif
, somewhere tho, lol. on old pc

good to see that you haven't given up.
smile.gif
 
Worked great for me via Sudokuhax, program confirmed DSi mode on screen, everything moved fast (maybe too fast) and smooth - looking forward to seeing where this goes next.
 
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