Hacking ROP from within IOS_USB (5.5.1)

recgame77

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Is it safe now to upgrade from 5.3.2 to 5.5.1 or they still can be complication regarding payload size or whatever ? also is the mp4 bug as stable as the webkit one ?
 

NWPlayer123

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I just think it will be nice to get access to things like the USB port, instead of having to do everything through the SD card. Not simply for loadiine, but for homebrew in general.
Well yeah but if you have access to USB just boot into emuNAND and install titles fully, no need to go thru a secondary thing
 

mariogamer

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I'm always getting these error:

main.o: In function `uhs_exploit_init':
main.c:(.text.uhs_exploit_init+0x9e): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0xa6): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0xd2): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0xfa): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0x126): undefined reference to `DCInvalidateRange'
main.o:main.c:(.text.Menu_Main+0x1a): more undefined references to `DCInvalidateRange' follow
main.o: In function `Menu_Main':
main.c:(.text.Menu_Main+0x2a): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x46): undefined reference to `IOS_Open'
main.c:(.text.Menu_Main+0x4e): undefined reference to `IOS_Open'
main.c:(.text.Menu_Main+0x96): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0xbe): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x116): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0x13e): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x196): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0x1be): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x212): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0x23a): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x26e): undefined reference to `IOS_Close'
main.c:(.text.Menu_Main+0x272): undefined reference to `IOS_Close'
collect2: error: ld returned 1 exit status
 

Hking0036

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I just want offline support without having to host some crap. Just USB/SD loading without a hotspot/access point.
I just hope we can get USB support of eshop games without having to format the fucking usb so it can't hold anything else, I don't need to spend a whole flash drive on like 2 wii u games and updates I own like I'm currently doing when I could use it for other stuff too. Splatoon is only like 3GB. I bought a hard drive for my Wii U and then realized that I'd have to format it to put anything else on there so I had to use one of my flash drives so I could use 95% of the space on the drive.
 
Last edited by Hking0036,

xtheman

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Is it like 3DS, where it takes like 20 minutes to install a 1GB game? I don't really use a Wii-U and only assume a WUP file is like a CIA file.
It should be faster considering the wii u is more powerful. I think the 3dses speed was just hardware limitation.
 

Hillary_Clinton

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I'm always getting these error:

main.o: In function `uhs_exploit_init':
main.c:(.text.uhs_exploit_init+0x9e): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0xa6): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0xd2): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0xfa): undefined reference to `DCInvalidateRange'
main.c:(.text.uhs_exploit_init+0x126): undefined reference to `DCInvalidateRange'
main.o:main.c:(.text.Menu_Main+0x1a): more undefined references to `DCInvalidateRange' follow
main.o: In function `Menu_Main':
main.c:(.text.Menu_Main+0x2a): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x46): undefined reference to `IOS_Open'
main.c:(.text.Menu_Main+0x4e): undefined reference to `IOS_Open'
main.c:(.text.Menu_Main+0x96): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0xbe): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x116): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0x13e): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x196): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0x1be): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x212): undefined reference to `DCInvalidateRange'
main.c:(.text.Menu_Main+0x23a): undefined reference to `IOS_Ioctl'
main.c:(.text.Menu_Main+0x26e): undefined reference to `IOS_Close'
main.c:(.text.Menu_Main+0x272): undefined reference to `IOS_Close'
collect2: error: ld returned 1 exit status
Hello! Yes, you must change two files inside the dynamic_libs folder. Just copy dynamic_libs from the .zip I posted earlier and merge it into your project folder, and that ought to work.
 

Pachee

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Oh, yeah, it's so easy to do.

Then tell that to team SALT! They must have everything done and just forgot to release it.
It is not that easy. I remember reading somewhere there is a internal memory on the ppc cpu or something that keeps track of firmware versions. So what if we try to boot a 6.0.0 emunand on a 5.5.1 console? Brick? I don't know but doesn't look easy to fix.
 

piratesephiroth

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It is not that easy. I remember reading somewhere there is a internal memory on the ppc cpu or something that keeps track of firmware versions. So what if we try to boot a 6.0.0 emunand on a 5.5.1 console? Brick? I don't know but doesn't look easy to fix.
And that's why I think it's much better to add new features to Loadiine until a stable and trustworthy CFW is released.
We now also might get a proper title dumper.
 

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