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It's all I use my Wii for tbh.People who only want loadiine USB "backup" support count: 1
It's all I use my Wii for tbh.People who only want loadiine USB "backup" support count: 1
I just think it will be nice to get access to things like the USB port, instead of having to do everything through the SD card. Not simply for loadiine, but for homebrew in general.People who only want loadiine USB "backup" support count: 1
Update before ninty patches.Is it safe now to upgrade from 5.3.2 to 5.5.1 or they still can be complication regarding payload size or whatever ? also is the mp4 bug as stable as the webkit one ?
Well yeah but if you have access to USB just boot into emuNAND and install titles fully, no need to go thru a secondary thingI just think it will be nice to get access to things like the USB port, instead of having to do everything through the SD card. Not simply for loadiine, but for homebrew in general.
I just hope we can get USB support of eshop games without having to format the fucking usb so it can't hold anything else, I don't need to spend a whole flash drive on like 2 wii u games and updates I own like I'm currently doing when I could use it for other stuff too. Splatoon is only like 3GB. I bought a hard drive for my Wii U and then realized that I'd have to format it to put anything else on there so I had to use one of my flash drives so I could use 95% of the space on the drive.I just want offline support without having to host some crap. Just USB/SD loading without a hotspot/access point.
Is it like 3DS, where it takes like 20 minutes to install a 1GB game? I don't really use a Wii-U and only assume a WUP file is like a CIA file.Why would we need Loadiine USB support if IOS U could ideally install games via a WUP installer?
It should be faster considering the wii u is more powerful. I think the 3dses speed was just hardware limitation.Is it like 3DS, where it takes like 20 minutes to install a 1GB game? I don't really use a Wii-U and only assume a WUP file is like a CIA file.
Why would we need Loadiine USB support if IOS U could ideally install games via a WUP installer?
Because there's no CFW ready and we don't want bricks?Why would we need Loadiine USB support if IOS U could ideally install games via a WUP installer?
Hello! Yes, you must change two files inside the dynamic_libs folder. Just copy dynamic_libs from the .zip I posted earlier and merge it into your project folder, and that ought to work.I'm always getting these error:
main.o: In function `uhs_exploit_init':
main.c.text.uhs_exploit_init+0x9e): undefined reference to `DCInvalidateRange'
main.c.text.uhs_exploit_init+0xa6): undefined reference to `DCInvalidateRange'
main.c.text.uhs_exploit_init+0xd2): undefined reference to `DCInvalidateRange'
main.c.text.uhs_exploit_init+0xfa): undefined reference to `DCInvalidateRange'
main.c.text.uhs_exploit_init+0x126): undefined reference to `DCInvalidateRange'
main.o:main.c.text.Menu_Main+0x1a): more undefined references to `DCInvalidateRange' follow
main.o: In function `Menu_Main':
main.c.text.Menu_Main+0x2a): undefined reference to `IOS_Ioctl'
main.c.text.Menu_Main+0x46): undefined reference to `IOS_Open'
main.c.text.Menu_Main+0x4e): undefined reference to `IOS_Open'
main.c.text.Menu_Main+0x96): undefined reference to `DCInvalidateRange'
main.c.text.Menu_Main+0xbe): undefined reference to `IOS_Ioctl'
main.c.text.Menu_Main+0x116): undefined reference to `DCInvalidateRange'
main.c.text.Menu_Main+0x13e): undefined reference to `IOS_Ioctl'
main.c.text.Menu_Main+0x196): undefined reference to `DCInvalidateRange'
main.c.text.Menu_Main+0x1be): undefined reference to `IOS_Ioctl'
main.c.text.Menu_Main+0x212): undefined reference to `DCInvalidateRange'
main.c.text.Menu_Main+0x23a): undefined reference to `IOS_Ioctl'
main.c.text.Menu_Main+0x26e): undefined reference to `IOS_Close'
main.c.text.Menu_Main+0x272): undefined reference to `IOS_Close'
collect2: error: ld returned 1 exit status
With emunand there is just no reason to use loadiine since you could just install the games there and not touch the system nand.Because there's no CFW ready and we don't want bricks?
Oh, yeah, it's so easy to do.With emunand there is just no reason to use loadiine since you could just install the games there and not touch the system nand.
It is not that easy. I remember reading somewhere there is a internal memory on the ppc cpu or something that keeps track of firmware versions. So what if we try to boot a 6.0.0 emunand on a 5.5.1 console? Brick? I don't know but doesn't look easy to fix.Oh, yeah, it's so easy to do.
Then tell that to team SALT! They must have everything done and just forgot to release it.
And that's why I think it's much better to add new features to Loadiine until a stable and trustworthy CFW is released.It is not that easy. I remember reading somewhere there is a internal memory on the ppc cpu or something that keeps track of firmware versions. So what if we try to boot a 6.0.0 emunand on a 5.5.1 console? Brick? I don't know but doesn't look easy to fix.