Homebrew Official Retroarch WiiU (wip.)

CaptainHIT

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Is it normal that it takes ages to load a dir with files more than 100? Takes more than 10 seconds to load the base dir with only 28 dirs and loading a 4MB game takes more than 10 seconds too. Doesn't happen with the Wii version on vWii on the same console...
 

AmandaRose

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Is it normal that it takes ages to load a dir with files more than 100? Takes more than 10 seconds to load the base dir with only 28 dirs and loading a 4MB game takes more than 10 seconds too. Doesn't happen with the Wii version on vWii on the same console...
First of all that question has been asked several times in the past I this thread you really should check to see if your question has already been asked before posting.

Secondly you need to run either mocha or haxchi before loading retroarch then the directories will load in less than a second.
 

the_randomizer

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First of all that question has been asked several times in the past I this thread you really should check to see if your question has already been asked before posting.

Secondly you need to run either mocha or haxchi before loading retroarch then the directories will load in less than a second.

What I don't get is how some people can apparently run SD without CFW and it loads instantly, allegedly.
 

the_randomizer

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Because they are talking bullshit allegedly lol

I mean, even those Extreme/UHS-1 and/or Class 10 SDXC cards are extremely limited in read/write speed. Even when I tried to reduce my ROM directory to <50 ROMs, it still took a a shitload of time to load, so yeah, I call BS on those so-called observations.
 
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It's unfortunated that @QuarkTheAwesome recompiled cores doesn't have this feature though :c

@QuarkTheAwesome did your cores got accepted in the github? ,
Nah, there's still bugs that I want to resolve before pushing them. The ones I uploaded are also gonna be missing features since they were compiled before those features were introduced.
 
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I got HBL running! Took quite a bit of hacking about with CFWs and loaders and things, but I eventually got wupserver running and changed meta.xml to let me run Haxchi without a Gamepad. Now I just have to remember where I was at... Let me know if I've missed anything:
  • blueMSX/Stella were both working fine (was the ELF ok?) Pushed that to github
  • Dosbox and VICE needed some libc changes that broke the ELF versions (blackscreen? Hoping for a DSI or smth)
  • CrocoDS didn't work at all for unknown reasons
  • Hatari had a lot of platform-specific code that I put off for later
I swear I forgot several of those... Hrm. Anyway, I guess I'll take a peek at Dosbox.

EDIT: Dosbox will have to stay as one of those RPX-only cores by the looks of it. The reasons are complicated, but the basic issue is that the core is actually too big for the HBL memory area once it's loaded, but is fine when it hasn't been loaded. I submitted a bug report (tech details in there) in the hope that @dimok will fix it up so that HBL gives its traditional "not enough memory" error instead of locking up the console when this happens.
 
Last edited by QuarkTheAwesome, , Reason: Dosbox update!

cucholix

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I got HBL running! Took quite a bit of hacking about with CFWs and loaders and things, but I eventually got wupserver running and changed meta.xml to let me run Haxchi without a Gamepad. Now I just have to remember where I was at... Let me know if I've missed anything:
  • blueMSX/Stella were both working fine (was the ELF ok?) Pushed that to github
  • Dosbox and VICE needed some libc changes that broke the ELF versions (blackscreen? Hoping for a DSI or smth)
  • CrocoDS didn't work at all for unknown reasons
  • Hatari had a lot of platform-specific code that I put off for later
I swear I forgot several of those... Hrm. Anyway, I guess I'll take a peek at Dosbox.

EDIT: Dosbox will have to stay as one of those RPX-only cores by the looks of it. The reasons are complicated, but the basic issue is that the core is actually too big for the HBL memory area once it's loaded, but is fine when it hasn't been loaded. I submitted a bug report (tech details in there) in the hope that @dimok will fix it up so that HBL gives its traditional "not enough memory" error instead of locking up the console when this happens.
That's nice that your Wii U is back to bussiness :yayu:
Yeah, blueMSX (rpx), Stella (rpx) are working fine. If the elf versions are giving you a headache I'd say drop them :lol:, doesn't the latest packages from retroarch come only in rpx format?
 
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DOSBOX UPDATE! Turns out there's a makefile tweak I can do that significantly shrinks the .bss, hopefully making the loaded app small enough for HBL. Not sure what other effects it may have, the documentation just claims it "isn't well tested". Will try sometime tomorrow.

That's nice that your Wii U is back to bussiness :yayu:
Yeah, blueMSX (rpx), Stella (rpx) are working fine. If the elf versions are giving you a headache I'd say drop them :lol:, doesn't the latest packages from retroarch come only in rpx format?

Last I checked there were both elf and rpx versions available, though I suppose there isn't much point to the ELF builds anymore. I'd still like to keep both formats so the stuff I do can be as flexible as possible. In the end though, I'd say it's up to people like @aliaspider to decide how the project goes forward.
 

AmandaRose

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That's nice that your Wii U is back to bussiness :yayu:
Yeah, blueMSX (rpx), Stella (rpx) are working fine. If the elf versions are giving you a headache I'd say drop them :lol:, doesn't the latest packages from retroarch come only in rpx format?
Nope latest nightlies still come in both elf and rpx formats.
 

ShadowOne333

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DOSBOX UPDATE! Turns out there's a makefile tweak I can do that significantly shrinks the .bss, hopefully making the loaded app small enough for HBL. Not sure what other effects it may have, the documentation just claims it "isn't well tested". Will try sometime tomorrow.



Last I checked there were both elf and rpx versions available, though I suppose there isn't much point to the ELF builds anymore. I'd still like to keep both formats so the stuff I do can be as flexible as possible. In the end though, I'd say it's up to people like @aliaspider to decide how the project goes forward.
If I remember correctly, both ELF and RPX versions are available, yes, but the main focus seems to be the RPX now since those are not limited to the <6MB size that the ELF are subjected to.
The ELF usually is divided into different parts for big cores like FBA and Mame.
FBA had like 3-4 different ELF files for each arcade type (CPS1, CPS2, etc), and Mame was also split in a similar fashion iirc.

To be honest, RPX should be the main focus, if there is a memory error with the ELF due to the size of the core, it's not that big of a deal.
That can be looked into down the line, but as long as there is one format available for it and working, we are set!
 

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