Homebrew [RetroArch] Nightly builds here!

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Hmmm..... I think so I haven't tried it and probably don't want to because it's more simple for me to use Pkhex for now lol
It's even more practical for me. Dump save with svdt > Upload to pc with FTP > Edit on Pkhex > Back to 3DS with FTP > Put the save in the cartridge
 
The SNES emulators are pretty interesting. On the one hand, Snes9x can actually run SuperFX enhancement chip games (like ones that use SA1) at a decent speed (30-40 fps max), but it runs all games at this speed. On the other hand, CatSFC runs non-enhanced games at 60fps, and struggles to run enhanced games at anything more than 10fps.

If only we could combine those!
 
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The SNES emulators are pretty interesting. On the one hand, Snes9x can actually run SuperFX games at a decent speed (30-40 fps max), but it runs all games at this speed. On the other hand, CatSFC runs non-FX games at 60fps, and struggles to run FX games at anything more than 10fps.

If only we could combine those!
I get 40-60 FPS in Yoshi's Island on CatSFC. That uses the FX chip.
Please post in the correct thread next time or just make one...

What's done is done. :rolleyes:
Also, what is the name of the emulator?
What emulator?
 
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I get 40-60 FPS in Yoshi's Island on CatSFC. That uses the FX chip.

I'll give that a go then. I tested both emulators with Kirby Super Star, Kirby's Dream Land 3, and Super Mario RPG and got those results.
 
Kiorby Super Star, Kirby Dream Land 3 and Mario RPG all use the SA1 chip though, which should be equally taxing.

Dragon Ball Z Hyper Dimension also uses the SA1 and I get around 45-47fps in batlle on an N3DS.
 
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Kiorby Super Star, Kirby Dream Land 3 and Mario RPG all use the SA1 chip though, which should be equally taxing.

Dragon Ball Z Hyper Dimension also uses the SA1 and I get around 45-47fps in batlle on an N3DS.
I wonder why SA1 games are slower then SuperFX games....
 
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