I'll try then. I remember playing the first spyro at ~15fps and with glichy sounds...That's not been much progress, but I find it works well enough with Clock+L2 on in Luma.
I'll try then. I remember playing the first spyro at ~15fps and with glichy sounds...That's not been much progress, but I find it works well enough with Clock+L2 on in Luma.
That's not been much progress, but I find it works well enough with Clock+L2 on in Luma.
But what about Wii U?Do you mind if I ask which games and at what fps? Just curious :3
P.S. So hyped that there's a Dolphin GameCube/Wii core for RetroArch now xD ( before anyone gets excited for whatever stupid reason, no, not for 3DS )
But what about Wii U?
CurrentlyDo you mind if I ask which games and at what fps? Just curious :3
Ooooo, though last time I checked out Spyro it was a hell of lag xDCurrently
Jarinko Chie: The Hanafuda, 54fps
Ridge Racer, 45fps
Muting sound in the RetroArch menu adds 5fps to pretty much any game.
I've not tried that.Ooooo, though last time I checked out Spyro it was a hell of lag xD
I can't even get it to load anything lolboy oh boy, i've just had retroarch gpsp crash a dozen times in less than 30 minutes. thats probably a new record
Actually I just read that all the RetroArch emulators already use Clock+L2 without you needing to do it.Whoa, wait a second. Clock + L2 works with the PlayStation core? I don't know how I never thought to try that!
Are you sure? I've not heard of using Luma with anything else like MemuHax. You might want to upgrade using http://3ds.guide...Now I just have to try and remember the key combination to open the settings menu for Luma. (My system uses MenuHax, and set to not need a button held to auto-boot the CFW)
Should I take the lastest stable build ? I'm on 1.3.4 and pcsx-rearmed only need a few more frames to run ctr properly, but of what I see the 1.4.0 wasn't recommended...
PCSX is missing in 1.4.0 and 1.4.1
1.3.6 is the most recent
I'm not sure it's any more optimised since your version
I haven't tested the 1.3.4 build, but i have found a more recent build from 14-11-2016.
It definitely runs better than the 1.3.6 stable build, has the dynamic recompiler working and full 1.4.0 XMB support, unlike the last version i uploaded.
Will be uploading it soon, together with .3dsx from all unofficial builds i have.
I haven't tested the 1.3.4 build, but i have found a more recent build from 14-11-2016.
It definitely runs better than the 1.3.6 stable build, has the dynamic recompiler working and full 1.4.0 XMB support, unlike the last version i uploaded.
The latest pcsx on my hard drive is from 4 Dec 2016, but I can't attest to its performance. Here is an archive with just the pcsx files (cia and core). I'm interested to hear how it compares to the 14 Nov build.
Amazing work! I'll head over to the new thread.I've been playing with this core some time now. Runs great, even have to enable v-sync for some games.
Posted results in the thread i just made:
http://gbatemp.net/threads/unofficial-3ds-retroarch-builds-compatibility-thread.462252/
of course, this "amazing pcsx performance" is restricted to N3ds, right?I've been playing with this core some time now. Runs great, even have to enable v-sync for some games.
Posted results in the thread i just made:
http://gbatemp.net/threads/unofficial-3ds-retroarch-builds-compatibility-thread.462252/
Do you also have the .3dsx btw?