OK. I tested the newest build. It works as it should for a lot of games that have a correspondent resolution in the emu settings. For example, SNES games looks perfect using 512x224 and Genesis 640x224.
But maybe it could be better functioning as the Wii version of Mednafen, which works correctly with whatever resolution you throw at it – automatically selecting the best video mode.
The way Retroarch works right now can be problematic for systems that use multiple resolutions, like Genesis. If you configure it to 640x224, it will work correctly for most games (since most use 320x224), but the few that use 256x224 will not (so you need to change the resolution to 512x224). There is also games that use 320x224 and 256x224 for some parts.
It could also be a huge problem with Final Burn, since the resolutions we already have don’t cover all games and you need to know beforehand the specific resolution of the game in order to select the correct video mode.
Like I said before, I have the impression that Wii-Mednafen just double the original horizontal resolution of the game (with GX) and use the video interface to stretch the picture to 640. So it will automatically work with all games.
Unfortunately there isn’t a video mode suitable for GBA games.
But overall everything is very well done. Congratulations to everyone involved.
But maybe it could be better functioning as the Wii version of Mednafen, which works correctly with whatever resolution you throw at it – automatically selecting the best video mode.
The way Retroarch works right now can be problematic for systems that use multiple resolutions, like Genesis. If you configure it to 640x224, it will work correctly for most games (since most use 320x224), but the few that use 256x224 will not (so you need to change the resolution to 512x224). There is also games that use 320x224 and 256x224 for some parts.
It could also be a huge problem with Final Burn, since the resolutions we already have don’t cover all games and you need to know beforehand the specific resolution of the game in order to select the correct video mode.
Like I said before, I have the impression that Wii-Mednafen just double the original horizontal resolution of the game (with GX) and use the video interface to stretch the picture to 640. So it will automatically work with all games.
Unfortunately there isn’t a video mode suitable for GBA games.
But overall everything is very well done. Congratulations to everyone involved.