Homebrew RetroArch - A new multi-system emulator

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Gamecuber

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@LibretroRetroArch: Does this emulator use MEM2? Do you have any plans to port it to Gamecube with smart ROM cache that uses ARAM? With smart ROM cache that uses MEM2/ARAM, Gamecube could run most cores at full speed and I think many players would like to see a FBA port since we never have any arcade emulator for Gamecube, right? About a PSP port, can PS2 be a platform for this master piece? Mmmm, I'm too greedy.
 

nakata6790

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A question, why no love for mednafen's gba core? I found it much faster than vbagx, it supports .zip files, and loads almost instantly.

I would be highly surprised if the Mednafen GBA core is faster than VBA Next at this point.

I don't know, IMHO I just tried 2 of the most demanding GBA games Moto Racer and V rally 3, and they run faster in Mednafen, and while being zipped

nakata6790 said:
Also, i know sound like a broken record but please is there a possibility of a forwarder, or it's not technically possible? A simple yes or no, i 'll shut up.

If 'forwarder' means - something like Multiman-style 'load ROMs from another app by executing RetroArch and giving it some params', then the answer is yes

Thank you, once again :)
 

vigi_lante

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For example, i tried the NES mario bros 3, and only with the wiimote responds correctly but if I connect the gamepad pro it shows a delay in controls, is very noticeable when you press jump repeatedly into the air with raccoon costume. If I unplug the gamepad the game works again correctly
Same here. I tried CPS2 games with wiimote alone and had no noticeable input lag. But classic controller or arcade stick giving pretty heavy lag, can;t enjoy games with it. Looks like wired controller is our only fix in this situation. I use Samsung LCD TV and component cables, btw.
Nothing I can do about it - any and all blame falls squarely on the HDTV maker and the TV set they manufactured. It is a fact that lots of them have very crap response times and this gets downplayed in their marketing spiels. If you have to choose between an LCD TV or a monitor, get a monitor as it is likely it doesn't have all sorts of laggy post-processing filters running at all times. Check what kind of response time your TV has - if it's too high, that can't be fixed no matter what types of cables you buy unless you buy a new one that doesn't suck as badly. It's all about the response time. Or just use a CRT and enjoy gaming the way it was meant to be for these games. The Wii doesn't support HD resolutions anyways. I'll just link to this - http://www.ign.com/boards/threads/wii-lag-with-hdtv.452451817/ 'Wii lag with HDTV' 'I've been trying to play my mario games on the Wii (I have SMB3 and the lost levels downloaded) but there is a ridiculous amount of lag. It's not the first time I've had this problem- it's just been a while since I've played my Wii (actually, last time I played it was before I got my HDTV). Is there a way to calibrate the lag? I already ordered component cables.' aeh: "It's funny how modern TV tech is really a step backwards at least in terms of response for gaming. I have an HD CRT and have no issues with lag. Shame that CRT tech is dead and yet there is still no modern equivalent in terms of sheer response and lack of motion blur. Computer gamers have even resorted to modding and overclocking LCD monitors for PC gaming that's how sad the state of affairs really is: http://www.overclock.net/t/1225919/yamakasi-catleap-monitor-club"

I think what he is trying to say is that lag occurs only when are using the Classic Controller or another device attached to the Wiimote, but not when you are just using the Wiimote by itself.

So, I guess there is something wrong, This shouldn't have happen. If there is any lag, it should be equal between the Classic Controller and the Wiimote.
 

seam

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so im using doom2... and ive renamed my music mp3s to match what is listed in the prboom-soundtrack-list the best that i could... however i ran into a few issues. what song is "read_m.mp3" out of the 2 soundtracks i have, i dont see a song that resembles that name... also "MAP25 adrians dead" i dont see this one listed in the prbdoom-soundtrack file... do i dont know what to name it to.. it'd be nice if the prboom-soundtrack-list file was just a little more clear.
 

Toad King

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@LibretroRetroArch: Does this emulator use MEM2? Do you have any plans to port it to Gamecube with smart ROM cache that uses ARAM? With smart ROM cache that uses MEM2/ARAM, Gamecube could run most cores at full speed and I think many players would like to see a FBA port since we never have any arcade emulator for Gamecube, right? About a PSP port, can PS2 be a platform for this master piece? Mmmm, I'm too greedy.

It currently does use MEM2, but recent work has introduced a better MEM2 manager, like those seen in other Wii homebrew apps. This is in an attempt to load larger ROMs on NeoGeo, but it appears it did not help that much in that case, but we are considering other options for that.

While a port to the GameCube can be possible (and we've tried to make the codebase portable enough to make a port easy to do) neither myself or any other dev has a GameCube to test on.

A PS2 port is probably not gonna happen, at least not from the current devs, for the same reason the GameCube one isn't happening right now.

For example, i tried the NES mario bros 3, and only with the wiimote responds correctly but if I connect the gamepad pro it shows a delay in controls, is very noticeable when you press jump repeatedly into the air with raccoon costume. If I unplug the gamepad the game works again correctly
Same here. I tried CPS2 games with wiimote alone and had no noticeable input lag. But classic controller or arcade stick giving pretty heavy lag, can;t enjoy games with it. Looks like wired controller is our only fix in this situation. I use Samsung LCD TV and component cables, btw.
Nothing I can do about it - any and all blame falls squarely on the HDTV maker and the TV set they manufactured. It is a fact that lots of them have very crap response times and this gets downplayed in their marketing spiels. If you have to choose between an LCD TV or a monitor, get a monitor as it is likely it doesn't have all sorts of laggy post-processing filters running at all times. Check what kind of response time your TV has - if it's too high, that can't be fixed no matter what types of cables you buy unless you buy a new one that doesn't suck as badly. It's all about the response time. Or just use a CRT and enjoy gaming the way it was meant to be for these games. The Wii doesn't support HD resolutions anyways. I'll just link to this - http://www.ign.com/b...hdtv.452451817/ 'Wii lag with HDTV' 'I've been trying to play my mario games on the Wii (I have SMB3 and the lost levels downloaded) but there is a ridiculous amount of lag. It's not the first time I've had this problem- it's just been a while since I've played my Wii (actually, last time I played it was before I got my HDTV). Is there a way to calibrate the lag? I already ordered component cables.' aeh: "It's funny how modern TV tech is really a step backwards at least in terms of response for gaming. I have an HD CRT and have no issues with lag. Shame that CRT tech is dead and yet there is still no modern equivalent in terms of sheer response and lack of motion blur. Computer gamers have even resorted to modding and overclocking LCD monitors for PC gaming that's how sad the state of affairs really is: http://www.overclock...ap-monitor-club"

I think what he is trying to say is that lag occurs only when are using the Classic Controller or another device attached to the Wiimote, but not when you are just using the Wiimote by itself.

So, I guess there is something wrong, This shouldn't have happen. If there is any lag, it should be equal between the Classic Controller and the Wiimote.

Are you using an official Classic Controller? Pro or not? Unfortunately, since Squrepusher did the Classic Controller testing, I cannot help much.
 

LibretroRetroArc

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I own two Cubes and I have a SD Gecko too - guess I could give RetroArch GX a run and see if it even works at this point.

I also own a PS2 (jailbroken with Independence Exploit before/now freeMcBoot).
 
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vigi_lante

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@LibretroRetroArch: Does this emulator use MEM2? Do you have any plans to port it to Gamecube with smart ROM cache that uses ARAM? With smart ROM cache that uses MEM2/ARAM, Gamecube could run most cores at full speed and I think many players would like to see a FBA port since we never have any arcade emulator for Gamecube, right? About a PSP port, can PS2 be a platform for this master piece? Mmmm, I'm too greedy.

It currently does use MEM2, but recent work has introduced a better MEM2 manager, like those seen in other Wii homebrew apps. This is in an attempt to load larger ROMs on NeoGeo, but it appears it did not help that much in that case, but we are considering other options for that.

While a port to the GameCube can be possible (and we've tried to make the codebase portable enough to make a port easy to do) neither myself or any other dev has a GameCube to test on.

A PS2 port is probably not gonna happen, at least not from the current devs, for the same reason the GameCube one isn't happening right now.

For example, i tried the NES mario bros 3, and only with the wiimote responds correctly but if I connect the gamepad pro it shows a delay in controls, is very noticeable when you press jump repeatedly into the air with raccoon costume. If I unplug the gamepad the game works again correctly
Same here. I tried CPS2 games with wiimote alone and had no noticeable input lag. But classic controller or arcade stick giving pretty heavy lag, can;t enjoy games with it. Looks like wired controller is our only fix in this situation. I use Samsung LCD TV and component cables, btw.
Nothing I can do about it - any and all blame falls squarely on the HDTV maker and the TV set they manufactured. It is a fact that lots of them have very crap response times and this gets downplayed in their marketing spiels. If you have to choose between an LCD TV or a monitor, get a monitor as it is likely it doesn't have all sorts of laggy post-processing filters running at all times. Check what kind of response time your TV has - if it's too high, that can't be fixed no matter what types of cables you buy unless you buy a new one that doesn't suck as badly. It's all about the response time. Or just use a CRT and enjoy gaming the way it was meant to be for these games. The Wii doesn't support HD resolutions anyways. I'll just link to this - http://www.ign.com/b...hdtv.452451817/ 'Wii lag with HDTV' 'I've been trying to play my mario games on the Wii (I have SMB3 and the lost levels downloaded) but there is a ridiculous amount of lag. It's not the first time I've had this problem- it's just been a while since I've played my Wii (actually, last time I played it was before I got my HDTV). Is there a way to calibrate the lag? I already ordered component cables.' aeh: "It's funny how modern TV tech is really a step backwards at least in terms of response for gaming. I have an HD CRT and have no issues with lag. Shame that CRT tech is dead and yet there is still no modern equivalent in terms of sheer response and lack of motion blur. Computer gamers have even resorted to modding and overclocking LCD monitors for PC gaming that's how sad the state of affairs really is: http://www.overclock...ap-monitor-club"

I think what he is trying to say is that lag occurs only when are using the Classic Controller or another device attached to the Wiimote, but not when you are just using the Wiimote by itself.

So, I guess there is something wrong, This shouldn't have happen. If there is any lag, it should be equal between the Classic Controller and the Wiimote.

Are you using an official Classic Controller? Pro or not? Unfortunately, since Squrepusher did the Classic Controller testing, I cannot help much.

Well, I don't have a Classic Controller to test. I was just talking about what the other guy said.
 

Hielkenator

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I'm so enjoying this emulator right now!
Just had to share that I've got the punisher working. Turned out it was a bad dump I tried.

Also using the full core of FBA gave me mixed results. But still I'm impressed and I'll tell you guys why.
I'm able to play Pacman, Teenage Ninja Turles 1 and 2 ( ! YES!) At full speed.
Tried Robocop ( good memories ) and it loads fine, though gameplay is a bit sluggish, to say the least.
Airwolf plays fine, Altered beast and out run play, though Altered beast has a scrolling problem.

Very, very much enjoying this!
 

Gamecuber

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I own two Cubes and I have a SD Gecko too - guess I could give RetroArch GX a run and see if it even works at this point.

I also own a PS2 (jailbroken with Independence Exploit before/now freeMcBoot).
That would be great if you could use ARAM. Gamecube would not disappoint you. :)
 

Gamecuber

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@[member='Toad King']: Since Wii does not have enough RAM to run most NEOGEO games, what about porting a NEOGEO CD emulator such as REDUX? FBA handles NEOGEO CD emulation, but it seems that it is a closed-resource project on NEOGEO CD emulation.
 

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I have a question for LibretroRetroArch: Is it possible to change the save format of the VBA core from .srm to raw .sav format? I find it really weird that it uses .srm for GBA. How am I supposed to use my emulation saves with this emulator?

.srm is just an extension that is currently being used as the 'save RAM' extension for every emulator core - however, it's still the same save format underneath - it's just named differently.

So just renaming your .sav file (SRAM) to .srm for now should do the trick.
OK, I renamed the extensions from .sav to .srm, and I can confirm that they work, except for one problem: It doesn't seem to work with EEPROM saves (up to 64kilobits/8kilobytes); the emulator always gives me a blank save (examples include Donkey Kong Country 1, 2, and 3, Bomberman Tournament, Banjo-Kazooie: Grunty's Revenge, etc.). Is there a way to fix this?
 

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First thanks for out fba core full not important bigger games not run but run system16, konami games, technos games and anothers

if possible separate Konami, System16, Technos cores of FBA?????
 

LibretroRetroArc

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Alright, I've just confirmed that RetroArch Wii actually runs on the Gamecube as well.

Performance is surprisingly good for a 486Mhz CPU - Donkey Kong Country 1 runs at fullspeed at least on SNES9x Next. The PS2 definitely can't pull that - neither does the PSP for that matter - old dusty versions of SNES9x 1.39 were even too slow for them - and this is based on 1.52.

Street Fighter Alpha 2 is too big to load into RAM right now.
 

daxtsu

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Doesn't surprise me too much, since as far as I know, the GC was the second most powerful(powerful meaning general computing performance) console out of the last trio(PS2, GC, Xbox, in that order, least to most). Feel free to correct me if I'm wrong though. I do know the PS2 has those funky vector units, but they don't really help general computing much, do they(much like a certain larger cousin still in production..)?
 

LibretroRetroArc

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Doesn't surprise me too much, since as far as I know, the GC was the second most powerful(powerful meaning general computing performance) console out of the last trio(PS2, GC, Xbox, in that order, least to most). Feel free to correct me if I'm wrong though. I do know the PS2 has those funky vector units, but they don't really help general computing much, do they(much like a certain larger cousin still in production..)?

Yeah, for general computing purposes (ie. running lots of branchy code single-threaded - ie. realistic, naive inefficent code) - the Gamecube CPU blows the EE (Emotion Engine) out of the water- even SNES9x 1.39 and below was too slow for the PS2 CPU.

The CPUs used for most of these consoles are subsidised, highly specialised cores that make up for their lack of general raw processing power by having the developer jump through lots of intentional hoops in order to still arrive at the kind of performance figures that the public demands and that the hardware companies has blown all out of proportion on trade shows like E3. Seems Nintendo did something wise by just throwing slightly downscaled G3-esque processors in Gamecube and Wii. It might be 'just a G3', but at least it still performs like a G3 - the Cell doesn't even perform like a G4, let alone a G5.
 

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Donkey Kong Country 1
[...]
neither does the PSP for that matter - old dusty versions of SNES9x 1.39 were even too slow for them - and this is based on 1.52.
If you're referring to the current emulators on the PSP, I find people that say they're slow are either using an outdated version or have their settings wrong.

zyijhh.png


p7oqu.png


I even put up a video of Super Mario RPG running at an acceptable level in most situations (there's slowdown when the palette writes come into play, such as the hit stars in battle).

[youtube]http://www.youtube.com/watch?v=4KJg_lXu1BU[/youtube]

If you're referring to something else (such as a straight port), my bad.
 

LibretroRetroArc

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Donkey Kong Country 1
[...]
neither does the PSP for that matter - old dusty versions of SNES9x 1.39 were even too slow for them - and this is based on 1.52.
If you're referring to the current emulators on the PSP, I find people that say they're slow are either using an outdated version or have their settings wrong.

zyijhh.png


p7oqu.png


I even put up a video of Super Mario RPG running at an acceptable level in most situations (there's slowdown when the palette writes come into play, such as the hit stars in battle).

[youtube]http://www.youtube.c...h?v=4KJg_lXu1BU[/youtube]

If you're referring to something else (such as a straight port), my bad.

I've found that SNESTyl has many graphics glitches/broken graphics in games and that 60fps framerate is definitely not a constant in games like Super Metroid or Final Fantasy III from what I sampled.

Chrono Trigger also never ran at a constant 60fps with SNES9xTyl - there was always some issue with it where it would drop below 60fps in a few scenes and issues of that nature.
 
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