Homebrew [REQUEST] Super Mario War and/or Sonic Robo Blast 2 for 3DS

Matzeus

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[QUOTE="nop90, post: 6969527, member: 343542"
I had to halt the debug of Supertux, the debug of Powder is going very slowly and SMW is waiting in my to do list from this summer.

If you have patience, soon or later you'll have it.[/QUOTE]
Any update?
 

PrincessLillie

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SMW is not hard to port, but CITRA seems to have problems to run homebrew built with citro3d, so debugging the code is a pain since ctrulib (and sf3dlib) switched to it.

I had to halt the debug of Supertux, the debug of Powder is going very slowly and SMW is waiting in my to do list from this summer.

If you have patience, soon or later you'll have it.
Any progress on SMW? I have installed CFW so if it's a CIA release, I'm good.
 

nop90

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Any progress on SMW? I have installed CFW so if it's a CIA release, I'm good.

The project is halted. It compiles but don't run. Debugging C++ is a pain and I don't have time to do it now.

But the big proiblem is that every SDL game running in 640x480 resolution will run slowly on both O3ds and N3ds.

To speed up such games I have two options: implement HW surfaces in SDL lib or use my SDL fake layer.

Both the options needs a lot of time, that I'll have only in August.
 
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PrincessLillie

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The project is halted. It compiles but don't run. Debugging C++ is a pain and I don't have time to do it now.

But the big proiblem is that every SDL game running in 640x480 resolution will run slowly on both O3ds and N3ds.

To speed up such games I have two options: implement HW surfaces in SDL lib or use my SDL fake layer.

Both the options needs a lot of time, that I'll have only in August.
Okay, I can wait until sometime in or after August. And I can wait even more after that.
 

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