D
All "Update Save" did was call FSUSER_ControlArchive for me after making changes using the explorer. It's all handled at app exit now though, so it's been removed. I'll look into the secure values. I'm not really big on digital games. The only one I have is Crimson Shroud, and I've never had problems with it rejecting edits. I guess it doesn't use them.@JK_ , I suppose the "Update Save" from your screenshots is related to the "Secure Values"?
And if not, there's some way to implement this feature on your app? At least for most-used games, such as Pokémon, Smash Bros, Mario Kart, etc.
so is this the same as savedatafiler just more user friendly?I finally had more than a half hour to sit down and play with it. Adding support for actual titles now. Gotta redo a few things here and there first though.
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well I mean, yes. but if Ironhax ever did get corrupted, then you could always re-install it through themehax, provided you didn't update.Wow, that's really neat!
So theoretically I could backup my exploited IronFall save and then restore it in case it gets lost? (running the save manager through MenuHax, of course)
Cool, is there any planned progress for future? You should really need to create a new thread for it though.Update: If you want an updated build that uses titles, you can get it now. Same link as before: http://www.mediafire.com/download/qd2r00sc8l8d3vc/JK3DSTool.zip
It should detect and rename the product code folder for you.
The file explorer is kinda not finished right now, I'm getting burned out right now. When you're in it, select switches between save and SD. Pressing X brings up the copy/paste menu. It can delete stuff, and copy single files right now, but I stopped half way through the directory copying code, so it won't copy dirs right now. If you have any issues, just say something, because I did change a few things.
That's actually what I was thinking about adding next. Still testing. Had to write my own sort of "on touchscreen up" code. Having issues with it double typing every once and a while. Also, no backspace.could you add a feature to name slots
I know, but I'd rather keep it a smaller release for now.Cool, is there any planned progress for future? You should really need to create a new thread for it though.
Can you make a .Cia build? it would be neatThat's actually what I was thinking about adding next. Still testing. Had to write my own sort of "on touchscreen up" code. Having issues with it double typing every once and a while. Also, no backspace.
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I know, but I'd rather keep it a smaller release for now.
QWERTY, please!That's actually what I was thinking about adding next. Still testing. Had to write my own sort of "on touchscreen up" code. Having issues with it double typing every once and a while. Also, no backspace.
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I know, but I'd rather keep it a smaller release for now.
Then use the save manager.Honestly it doesn't go as simple as A: backup B: import, so just getting different save slots options would be a waste. Not to also say it takes away the simplicity
I wanna get the keys switched over qwerty first. I've had to work almost nonstop this week, so I haven't really been in the mood for it. Right now, it uses what you enter for the slot name to name the slot folder. I also remember adding a rename function.Planning to do a release thread in the future @JK_? Looks promising
So, you want a simple mode? Kinda don't get what you're saying.Honestly it doesn't go as simple as A: backup B: import, so just getting different save slots options would be a waste. Not to also say it takes away the simplicity
Then just use that one.Take Save_Manager for example. Two buttons. :
A: Backup
B: Import
Cool, looking forward for it.I wanna get the keys switched over qwerty first. I've had to work almost nonstop this week, so I haven't really been in the mood for it. Right now, it uses what you enter for the slot name to name the slot folder. I also remember adding a rename function.
and there are still countless noobs whom can't figure out how to use itTake Save_Manager for example. Two buttons. :
A: Backup
B: Import