So i just downloaded 1.1 and it doesn't open at all.
No errors, no nothin'...
Windows 8.1
Still the same result, connected or not. I can see it open for a second in task manager then it's gone and doesn't open.
Sorry, maybe I'm not smart enough, but I have problems with this otherwise wonderful app.
I have the CTR WaveConverter, put it into YATA+'s folder with all its DLLs and BATs, but when I try to convert with YATA+, only cmd shows briefly, YATA+ says Done!, but the BCWAV file isn't there.
My second problem is that I dumped a BCWAV from a theme, injected into mine (even for the same event, Open 3DS). When I play it back in YATA+ it sounds perfect, but of my 3DS, only noises come when I open it. (The BGM starts afterwards though.)
Again, I'm so sorry for reporting bugs all the time, must be pretty annoying for you, who spent so much time on this app.
CTR_WaveConverter32.exe -o *the output cwav file* *the input wav file*
Thanks! I'll try it out in a minute! Speaking of BCWAVs, do you know anything about the strange scrolling BCWAV in the Fire Emblem themes?The WAV to CWAV converter is a cmd app, so YATA can't check if the file was converted or not, it just says done when the converter closes, maybe the path to the converter or to the cwav file, or the wav file contains some characters that aren't supported by the cmd try to put everything in a path without special characters or spaces (actually the cmd support spaces, but remove them to be sure).
If it still won't work open a cmd in the folder where the converter is and run this command:
Code:CTR_WaveConverter32.exe -o *the output cwav file* *the input wav file*
For the open 3ds bcwav i dont'know why, there are still many things unknown in the cwav section of a theme, maybe this cwav uses a flag not implemented in yata, try converting it to wav and then again in cwav
Thanks! I'll try it out in a minute! Speaking of BCWAVs, do you know anything about the strange scrolling BCWAV in the Fire Emblem themes?
EDIT: BCWAV conversation worked! You should perform the conversion command in YATA+ with "s like this:
CTR_WaveConverter32.exe -o "*the output cwav file*" "*the input wav file*"
This way it supports spaces!
EDIT2: But even after the BCWAV -> WAV -> BCWAV again conversion chain it isn't working. Only noises when I open the 3DS.[emoji17]
Yeah those 2 files are there. Tried with settings.ini and without after a reboot and still the same, doesn't open at all.Do you have in the same folder of YATA+ "Interop.WMPLib.dll" and "AxInterop.WMPLib.dll" ?
If you do try to delete the settings.ini file and then open YATA
Yeah those 2 files are there. Tried with settings.ini and without after a reboot and still the same, doesn't open at all.
Previous version opens fine though.
64bit windows 8.1 proStrange... Windows mysteries are you on a 64 or 32 bit version of windows ?
Thanks again for the work on improving YATA! The whole process is a lot smoother and the program itself appears to be a lot more stable as I haven't had any bricking issues. That said, have you found the offsets for the folder arrow? It's a pain to hunt down themes that have the color I'm looking for, so hopefully we can edit the color ourselves soon.
I have the same configuration on my other pc and it works, i'll se what i can do.64bit windows 8.1 pro
I'm having trouble getting all the sfx sounds to work. If I add only the open 3ds cwav it works but If I add more sounds then the other sounds work but not the open 3ds one so I have to choose between having sounds or having the open 3ds sound only. I also noticed that even if my bottom image is scrollable and set to Flipbook tile when I try to put sounds for the bottom screen frame 2 and 3 (Frame 1 Works) and try to import the CWAV chunk I get this error: This theme is not set to include a animated bottom screen, the sounds for the frames won't be imported.
Everything else works like a charm. I think I'm doing something wrong. Could someone help me? Thanks in advance.
I've tried making the wav files with the following settings before converting and still it's not working
PCM unsigned 8-bit
Sampling rate: 8000 hz
Audio channels: mono
Thanks a lot! Looking forward to your next update.Ops, bugs everywhere,i'll fix them soon, try to use custom cwav for now.
I'm having trouble getting all the sfx sounds to work. If I add only the open 3ds cwav it works but If I add more sounds then the other sounds work but not the open 3ds one so I have to choose between having sounds or having the open 3ds sound only. I also noticed that even if my bottom image is scrollable and set to Flipbook tile when I try to put sounds for the bottom screen frame 2 and 3 (Frame 1 Works) and try to import the CWAV chunk I get this error: This theme is not set to include a animated bottom screen, the sounds for the frames won't be imported.
Everything else works like a charm. I think I'm doing something wrong. Could someone help me? Thanks in advance.
I've tried making the wav files with the following settings before converting and still it's not working
PCM unsigned 8-bit
Sampling rate: 8000 hz
Audio channels: mono
Ok I'll try and report back but I wont be able try until tomorrow because I won't have my pc. I know there must be a way around the bug because I've seen custom themes with all the sounds working properly. Maybe that will work. Thanks.Also, could you try the first version of yata+ for the top screen thing, because i changed a few things and maybe i haven't fully tested them, if from the first version of yata+ works i'll put back the old importer
Just tested Yata + first version and I'm still getting the same problem Open 3ds sound does not work when I add other sounds like move cursor's sound or any other. It works when I set open 3ds sound alone without other soundsAlso, could you try the first version of yata+ for the top screen thing, because i changed a few things and maybe i haven't fully tested them, if from the first version of yata+ works i'll put back the old importer