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I really hope 3DS <-> Wii conversion will be released one day, I would really like to continue my 800+ hours on my Wii on my 3DS *-*
what is the progress on the the 3ds<->wii save converter
Hey, Im trying to use the save utility however everytime i use it. shows up for not even a second and it quits. Help
You would definitely need to fix checksums on the "monado0?" file you're editing (this utility does it automatically... for the N3DS version, of course)This is a pretty long shot, but I've tried everything so it's worth it.
I have a Xenoblade Chronicles 35 hour system save that got botched, possibly by emulating the game, since it starts loading but it never ends.
Btw, this is the Wii version, but I figured it must be similar to the 3DS.
This happened when I was getting started on the Makna Forest level, so I figured the emulator must not like that level.
I tried this advice
Try editing the data at 0xB264 and 0xB288, these are not endian-flipped unlike most values in the 3DS save. changing this from e.g. 0101 (0x30313031) -> 0801 (0x30383031) would put you in Bionis' Left Shoulder, buuuut I also really doubt they forgot to strip the unused maps while porting. Maybe try epilogue Colony 9 (0102) first.
But whenever I changed that, the game tells me the save game is corrupted.
I've tried saving next to the entrace to an area, leaving to a new area and then saving again, then diffing the saves to see what changes around that offset, but I'm always getting the save corrupted message.
Can anyone let me know what else I need to change?
Thanks a mil!
It changes (-) > maps > colony 9 > central plaza to whatever variable you enter in that code (as long as the code is active, that is)Tried to use the level swapper, but I don't think it does what I want
It changes (-) > maps > colony 9 > central plaza to whatever variable you enter in that code (as long as the code is active, that is)
Right. But since I can never access the map because the load doesn't finish, I can't use it.
I'd need something that lets me change the location in the save.
Let me know if you have any other ideas. Thanks for the help!
If this is an emulation issue, maybe you can give your save to someone who has a Wii. He will go somewhere else, save, and give it back to you
Looks simple enough to be compilable as-is for "x86" (which OS?)Any way we can get a x86 version?
Looks simple enough to be compilable as-is for "x86" (which OS?)