Homebrew [Release/WIP] Build-a-Brew Engine - An unofficial Unity for 3DS Compiler (VERY BASIC AT THE MOMENT)

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Deleted User

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So is the end goal for it to be exactly like unity, except it can export to 3DS? If so, then that's hella sweet (as the kids say)
Meh. We could possibly make it exactly like the official exporter, but I dunno if we could squeeze in the very advanced stuff!
 
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Deleted User

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More specifically, will it ever support 3D objects, or will it be limited to PNG?
Well, looking at Smealum games like 3DSCraft and Aperture Science 3D, I guess we could convert objects for 3DS Homebrew support.

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Can someone help me to set up a github repo? :unsure:
 
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Jacklack3

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Well, looking at Smealum games like 3DSCraft and Aperture Science 3D, I guess we could convert objects for 3DS Homebrew support.

--------------------- MERGED ---------------------------

Can someone help me to set up a github repo? :unsure:
I dont know what a github repo is xD
 
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If you're on windows you can use the github GUI, even though it's not that good it gets the job done
I'm sorry, what's the github GUI? I was thinking more along the lines of importing my code.
 
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i dont know what thats suppose to mean. but seriously i dont even know how to compile this.
lolwut?

You don't. Open the folder as a Unity Project.

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@MasterFeizz

I'm in the git shell now. What do I do?
 

YugamiSekai

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FINALLY! I've been waiting for a Wire3D replacement. Do I need 5.2.3 or can I use any version on Unity 5?
 
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