Hacking [release] WiiU 5.5.x Selfhosting Windows

realize

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WiiU 5.5.x Selfhosting for Windows - Version 1.1.0

FAQs:
Q: What the default port?
A: Default Port: 80

Q: How could I change the default port?
A: Start zwamp.exe right click on the infobar > configuration > apache main:
Listen Port 80 (change "80" to whatever you want to use)

Q: How I compile a .bin file to .mp4?
A: Just copy your .bin file to "%zwamproot%/vdrive/web/mp4" and rename it to code550.bin
after that type in http://127.0.0.1 to your browser and use the "MP4 Button"

Homebrew:
Hello World
Mii-Test-U v0.1 (Button Test)
Pong
Snake
U-Paint v2
SuperDevClicker
Space Game
C@ve v4.4b
AST-U-ROIDS v2.0
Tic Tac Toe
MysteriU
LiteNESU (put a ROM into /55hb/litenes/payload & rename it to "play.nes")
LiteNESU-16-in-1
CHIP8-Emulator

Kernel Files:
Kernel 1.0
Loadiine GX2
Homebrew Launcher
Cafiine
ddd - WiiU Title Dumper
Dumpiine
FTPiiU
RPCcode
TCPGecko
SDCafiine
Kernel 3.1

Todolist:
- Installation Documentation for devkitPro on Linux (Auto-Install-Script)
- Site-Switcher, so that you don't need to use the DropdownList in the right top corner
- 5.3.2&5.4.0 Homebrew & Kernel Exploit Files
- Update Informer
- PHP Script for transcode all bin in a folder to a seperate mp4 folder or just browse for a bin file that could be compiled to mp4

Changelog:
Version 1.0.0:
First Release
Version 1.0.1:
Added Exit Button (Home) for Hello World
Version 1.1.0
Added the leaked Kernel Exploit for 5.5.x
Added CHIP 8 Emulator
Changed the default page to Kernel Section
Updated the Kernel Exploit .bins which were included in the leaked Kernel Exploit

Known Bugs:
/

Credits to:
NWPlayer123 & dimok789 - Elfloader, Loadiine GX2, Dumpiine, TCPGecko, RPCcode, FTPiiU, ddd, Caffiine & Homebrew Launcher Ports for 5.5.x
https://gbatemp.net/threads/5-5-x-elf-loader.414650/
https://gbatemp.net/threads/loadiine-gx2.413823/page-108#post-6221211
and for helping me to get the Elfloader running and doing a lot for the scene.
pwsincd - 5.5.x Selfhosting Template - http://www.wiiubru.com - and precompiling of the most files
brienj - AST-U-ROIDS v2.0 - https://gbatemp.net/threads/ast-u-roids-v2-0-elf-version-for-5-5-x-firmware-only.417826/
Lite-NESU 16-in-1 Emulator - https://gbatemp.net/threads/litenesu-16-in-1-emulator-and-source-code-5-5-x-firmware.418689/
U-Paint - https://gbatemp.net/threads/u-paint-v2-0-homebrew-release.414918/
SonyUSA - C@VE - https://gbatemp.net/threads/wip-c-ve-5-3-2-5-5-x.414000/
Super DevClicker - https://gbatemp.net/threads/release-super-devclicker-5-3-2-5-5-5-5-1.412910/
Voxel Studios - Mii-Test-U - https://gbatemp.net/threads/release...r-utility-support-for-fws-2-0-0-5-5-0.410453/
vgmoose - Space Game - https://gbatemp.net/threads/release-space-game.414342/
ryuutseku95 - MysteriU - https://gbatemp.net/threads/release-mysteriu.422581/
rw-r-r_0644 - TicTacToe - https://gbatemp.net/threads/release-tictactoe-for-5-5.422447/

Sth. is missing or you found a bug? Please write me a PM.

Archive Passwort: WiiU

Download-Link:
http://www41.zippyshare.com/v/RLMHdsKl/file.html
https://mega.nz/#!3pMS1T4T!8Fc0b_hfDmgFtwwlrr2bf9-sXfAiDJ_6HA9zdGfpRsY
http://www.xup.in/dl,21384429/WiiU-SH-55x-Windows-v1.1.0.rar/
 
Last edited by realize,

Kafluke

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WiiU 5.5.x Selfhosting for Windows - Version 1.0.0

FAQs:
Q: What the default port?
A: Default Port: 80

Q: How could I change the default port?
A: Start zwamp.exe right click on the infobar > configuration > apache main:
Listen Port 80 (change "80" to whatever you want to use)

Q: How I compile a .bin file to .mp4?
A: Just copy your .bin file to "%zwamproot%/vdrive/web/mp4" and rename it to code550.bin
after that type in http://127.0.0.1 to your browser and use the "MP4 Button"

Homebrew:
Hello World
Mii-Test-U v0.1 (Button Test)
Pong
Snake
U-Paint v2
SuperDevClicker
Space Game
C@ve v4.4b
AST-U-ROIDS v2.0
Tic Tac Toe
MysteriU
LiteNESU (put a ROM into /55hb/litenes/payload & rename it to "play.nes")
LiteNESU-16-in-1

Kernel Files (all files are loading, but couldn't test it, in case I don't own a KE):
Loadiine GX2
Homebrew Launcher
Cafiine
ddd - WiiU Title Dumper
Dumpiine
FTPiiU
RPCcode
TCPGecko

Todolist:
- Hello World with Homebutton-Exit
- Installation Documentation for devkitPro on Linux (Auto-Install-Script)
- Site-Switcher, so that you don't need to use the DropdownList in the right top corner
- 5.3.2 Homebrew & Kernel Exploit Files
- Update Informer

Changelog:
Verion 1.0.0:
First Release

Known Bugs:
- Hello World isn't exiting

Credits to:
NWPlayer123 - Elfloader, Loadiine GX2, Dumpiine, TCPGecko, RPCcode, FTPiiU, ddd, Caffiine & Homebrew Launcher Ports for 5.5.x
https://gbatemp.net/threads/5-5-x-elf-loader.414650/
https://gbatemp.net/threads/loadiine-gx2.413823/page-108#post-6221211
and for helping me to get the Elfloader running and doing a lot for the scene.
pwsincd - 5.5.x Selfhosting Template - http://www.wiiubru.com - and precompiling of the most files
brienj - AST-U-ROIDS v2.0 - https://gbatemp.net/threads/ast-u-roids-v2-0-elf-version-for-5-5-x-firmware-only.417826/
Lite-NESU 16-in-1 Emulator - https://gbatemp.net/threads/litenesu-16-in-1-emulator-and-source-code-5-5-x-firmware.418689/
U-Paint - https://gbatemp.net/threads/u-paint-v2-0-homebrew-release.414918/
SonyUSA - C@VE - https://gbatemp.net/threads/wip-c-ve-5-3-2-5-5-x.414000/
Super DevClicker - https://gbatemp.net/threads/release-super-devclicker-5-3-2-5-5-5-5-1.412910/
Voxel Studios - Mii-Test-U - https://gbatemp.net/threads/release...r-utility-support-for-fws-2-0-0-5-5-0.410453/
vgmoose - Space Game - https://gbatemp.net/threads/release-space-game.414342/
ryuutseku95 - MysteriU - https://gbatemp.net/threads/release-mysteriu.422581/
rw-r-r_0644 - TicTacToe - https://gbatemp.net/threads/release-tictactoe-for-5-5.422447/

Sth. is missing or you found a bug? Please write me a PM.

Note: Please note that I am actually learning for my education exams. (05-03-2016)

Archive Passwort: WiiU

Download-Link: http://www45.zippyshare.com/v/YdGaYGjJ/file.html
Looks good. I would make a bigger emphasis on the section of kexploit required homebrew. You just say that you don't own a KE. Lots of noobs are gonna think that stuff will work for them. Just put in bold or something that you currently cannot start that homebrew without a kernel exploit which hasn't been released yet.
 

realize

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Looks good. I would make a bigger emphasis on the section of kexploit required homebrew. You just say that you don't own a KE. Lots of noobs are gonna think that stuff will work for them. Just put in bold or something that you currently cannot start that homebrew without a kernel exploit which hasn't been released yet.

Thank you, you're right. I've edited my Post.
 

rw-r-r_0644

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I don't think that helloworld not exiting is a bug; It just call OSFatal() without fixing stack or anything else, it's just it's normal behaviour and it was intended to just be a basic example with as less lines as possible.

Anyway nice post!
 
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Kafluke

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Where is the exploit ?
It's private. Only a select few have it and are using it for development and testing. It's kind of a sore topic on here because the users are crying for them to leak it. The devs have their own reasons for not doing so but many believe that if it gets released then Nintendo will quickly patch it. Kind of a catch22 because we can't use it if doesn't get released. But if Nintendo doesn't patch it on the next release then it will stay private? Screwy logic. The iOS hackers always released the current exploits. Apple would patch and they'd find a new exploit and so on and so forth.
 

oumoumad

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NWPlayer123 - Elfloader, Loadiine GX2, Dumpiine, TCPGecko, RPCcode, FTPiiU, ddd, Caffiine & Homebrew Launcher Ports for 5.5.x

Ok I definitely appreciate all the work NWP did, but credits most go to where it's due, dimok is the one that made these and brought them to the community "Loadiine GX2, FTPiiU, ddd, Homebrew Launcher".
 
Last edited by oumoumad,
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realize

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dplaktos

^ tri force heroes REALLY needs this emote
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It's private. Only a select few have it and are using it for development and testing. It's kind of a sore topic on here because the users are crying for them to leak it. The devs have their own reasons for not doing so but many believe that if it gets released then Nintendo will quickly patch it. Kind of a catch22 because we can't use it if doesn't get released. But if Nintendo doesn't patch it on the next release then it will stay private? Screwy logic. The iOS hackers always released the current exploits. Apple would patch and they'd find a new exploit and so on and so forth.
I don't think that's true. If I were a hacker, I'd keep at least one good exploit secret so that I could use it to find more. I'd release the new exploits I find, but always keep one or two secret for help with exploit hunting. The iOS hackers back in the day would've done something similar. It's almost stupid to release everything you have and start from scratch when the exploit gets patched.
 
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