That was an interesting read, i wasn't aware of it. I guess it confirms what i've been reading for years, the fact that good updates or fixes tend to fall on deaf ears. Reminded me of other threads i have read in the past where oibaf or even eke tried contributing. Wish only the bits of code that pertain to the use of the right stick on WUPC and 3rd party controller compatibility upgrades could be backported to 1.8.15, for example. Oh well, that's a shame.If you want to know something more about that change to the header variables between Release 27 and Release 28, read this:
https://devkitpro.org/viewtopic.php?f=40&t=8681
and this:
https://sourceware.org/git/gitweb.c...it;h=9bd3bcc6422473bc072d392d3e9545186b7f2211
It fatally made everything go downwards.
And i even DO understand that this makes developers upset upon Wintermute. So i DO understand even @JoostinOnline's behaviour on that thread as it also pissed me off. You would have to go through tons of code and change everything to HOPEFULLY make it work in the end.
Wow, that's pretty cool to "hear".Okay, i think i finally fixed that OGG music playback "loop pause" situation. Though, the official patch to it was released by someone else posting a commit over at Chocolate DOOM's GitHub repository. That fix usually requires SDL2 v2.0.5 - or the mixer at least.
But... seemingly, it works with our Wii ports as well, which use SDL v1.2 instead.
I need to check but from what i have "heard", it's "ready-to-go".
BTW, i've been meaning to ask, is there a way on any of your ports to preserve 4:3 aspect ratio when playing on a Wii with widescreen 480p settings?