Homebrew [Release] UWPStreamer - NTR Streaming with Input Redirection for Xbox One, Windows 10, Hololens

toolboc

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UWPStreamer

An NTR CFW streaming client targeting UWP (Xbox One, Hololens, Windows 10, and Windows Phone 10) and WPF (.NET v4.5.2)

BvezlzC.png


Features:
  • Video Streaming - Stream 3DS screens to remote device
  • Input Redirection - Control N3DS with Xbox Gamepad, Keyboard, and other input devices
  • Windows Game Bar Support - Allows for integrated features on Windows 10 Desktop including Screen Capture and DVR
Instructions for Video Streaming:

Assumes you have installed NTR CFW on a New Nitnendo 3DS and you know how to get it up and running.
  1. Open NTR CFW. (Suggested to use Latest BootNTR and with latest NTR CFW)
  2. Make sure that you are connected to your Wi-Fi network and can find your 3DS's local IP address.
  3. Launch UWPStreamer, and insert your IP address in the settings screen, select options and click "Connect"
NTR Input Redirection Support:

Allows controlling the N3DS with xbox gamepad, keyboard, and other input devices

  1. Ensure that you have installed the latest version of InputRedirectionNTR
  2. Start "InputProc NTR Stary" on your 3DS after launching NTR
  3. Connect gamepad to your Win10 Device using USB, Bluetooth, or dongle

Controls:

  • To hide bottom menu use Right-Trigger or Right Mouse-Click (Allows more screen real-estate and block input from controller to menu)
  • Disable controller input to the game screen with Left-Trigger (Allows selecting the menu w/out input to game)
  • On Desktop push Xbox button or Win+G to launch Game Bar for DVR / Screenshots

Demos:
HoloLens (early build)

Xbox One
Windows Mobile

Source:
UWPStreamer Github Repo


I love seeing people enjoying this work!
If you have a cool pic or video please share, I am hoping to feature some of your demos in the project repository. Enjoy!!!


Download:
Download from Windows Store
(Xbox and HoloLens releases are available in the Store when searched for)

Precompiled WPF Executable
(For users looking for OBS compatibility and /or to run on earlier editions of Windows)
 
Last edited by toolboc,

Vague Rant

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I downloaded this when you posted it over on Reddit, it's a really polished alternative to the other streaming clients. While I don't have an Xbox myself, it's really impressive that you've integrated the input redirection, so anyone with an Xbox One and a New 3DS can play their games right there on the Xbone. It's as if they've got some kind of slightly-reduced-framerate 3DS Virtual Console, now.

The only things it's missing for me are a couple of minor cosmetic options:
  • a full screen mode (on the Windows build, in my case); currently it doesn't seem to be possible to display without the title bar at the top and the start bar at the bottom. I think Windows apps can do this, right? Also, the settings bar at the bottom could be hidden unless the mouse/touch/etc. summons it so that the screen is completely empty but for the 3DS display.
  • more flexible screen layouts, e.g. side-by-side, individual screen scales, etc.
But it's an impressive achievement, getting 3DS games onto a modern TV-based console. Great work.
 

DarkSynopsis

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Look forward to trying this out with the built in Input Redirection, how is the Xbox Controller mapped? is it like A (X1) = A (3DS) or is it A (X1) = B (3DS) also is the right stick setup to be the D-Pad? since we have no C-Stick support its nice for that to be D-Pad so can still use camera functions in games that assign to D-Pad.
 

toolboc

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I downloaded this when you posted it over on Reddit, it's a really polished alternative to the other streaming clients. While I don't have an Xbox myself, it's really impressive that you've integrated the input redirection, so anyone with an Xbox One and a New 3DS can play their games right there on the Xbone. It's as if they've got some kind of slightly-reduced-framerate 3DS Virtual Console, now.

The only things it's missing for me are a couple of minor cosmetic options:
  • a full screen mode (on the Windows build, in my case); currently it doesn't seem to be possible to display without the title bar at the top and the start bar at the bottom. I think Windows apps can do this, right? Also, the settings bar at the bottom could be hidden unless the mouse/touch/etc. summons it so that the screen is completely empty but for the 3DS display.
  • more flexible screen layouts, e.g. side-by-side, individual screen scales, etc.
But it's an impressive achievement, getting 3DS games onto a modern TV-based console. Great work.

You can hide the settings within the application by right-clicking or pressing 'RT' on the gamepad. It is possible to implement full screen using this API. In fact, if someone wants to submit a PR for it (it's super easy to do), I will happily incorporate it.

*edit I just added FullScreen in latest commit, submitting update to store now
See: https://github.com/toolboc/UWPStreamer/commit/2e4755ed3eff76f002c1c2c43f5bdbb82405db30

Side-by-Side and individual screen display mode are supported by selecting 'Display' in the menu, in addition 'Rotation' allows to change screen orientation. Each time it is selected the screens rotate 90 degrees. Scaling would also be pretty easy to set up as it is a property of the screen elements in the UI code. Again, PR's happily accepted.
 
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Alex119098

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I feel like it's just me, but this is far less choppier than when I was using kit kat. I always had problems with it white screening randomly, so this was a good alternative!
 

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You can hide the settings within the application by right-clicking or pressing 'RT' on the gamepad.
Ah, thanks, that is nice.
Side-by-Side and individual screen display mode are supported by selecting 'Display' in the menu, each time it is selected the screens rotate 90 degrees.
This doesn't seem to be working as intended for me, then. When I hit Display, it cycles through three settings: top-and-bottom (vertical), top only, and bottom only. No amount of hitting display results in a left-right, side-by-side, horizontal layout.
 

Giodude

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does this have universal controller support, or only xbox? I only have a gamecube controller and i'd like to use it with this.
 

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toolboc

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Ah, thanks, that is nice.

This doesn't seem to be working as intended for me, then. When I hit Display, it cycles through three settings: top-and-bottom (vertical), top only, and bottom only. No amount of hitting display results in a left-right, side-by-side, horizontal layout.

Click 'Rotate'
 

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toolboc

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Ah, thanks, that is nice.

This doesn't seem to be working as intended for me, then. When I hit Display, it cycles through three settings: top-and-bottom (vertical), top only, and bottom only. No amount of hitting display results in a left-right, side-by-side, horizontal layout.

Ahhhh, side-by-side has not been implemented. Would consider if a PR is submitted or if there is enough support for this.
 

lisreal2401

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This is awesome. It works great on the Xbox One except A gets confused with the input for settings. Quality is really good.
 

toolboc

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This is awesome. It works great on the Xbox One except A gets confused with the input for settings. Quality is really good.
Per the instructions in the original post, press RT on the controller to disable the settings menu.

Consider that programmatically this is a chicken /egg problem. The controls need to be able to select the menu while also providing input to the game. To solve this, I allowed the user to control whether the menu is enabled with the RT trigger or mouse right-click. This also allows for a bit more screen real-estate.

Open to suggestions for improvement here.
 
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