ROM Hack [Release] ultraSuMoFramework - NTR Plugin for Ultra SuMo

Noctalyx

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@AnalogMan I did not find infinite mega evolutions in your plg: /
NoCrash = Fails the console to shut down.

--------------------- MERGED ---------------------------

MegaInfini, HPInfini, MoveZLok, MoveZ, and Critique are already in the plugin, but could you tell me what No Crash is?

So ? Do you have an answer ?
 

ShadowStitch

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I whipped up a quick n dirty little Natures diagram bmp for the plugin in-game guide.
If you make a folder in the plugin directory, like:
/plugin/00040000001B5000/Guide/
then dump this bitmap in the Guide directory, it will show up when you select "guide" from the select menu.
 

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DocKlokMan

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Any progress update on > v0.3.0?
Yes, I'm just waiting on a new beta for the CTRPluginFramework to be released as I am currently using features from the latest alpha version which cannot be released. It should not be much longer.
I whipped up a quick n dirty little Natures diagram bmp for the plugin in-game guide.
If you make a folder in the plugin directory, like:
/plugin/00040000001B5000/Guide/
then dump this bitmap in the Guide directory, it will show up when you select "guide" from the select menu.
I like where this is going. A nature chart is certainly useful.
AnalogMan Is it possible that the plugin works in the multiplayer?
No, it's disabled in multiplayer on purpose and I don't intend to change that.
If you compile it yourself it can but what's the point. The second you use it online you'll get banned.
There currently is no source released.
 

AceTrainerJoshy10

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Could You Possibly Add Random encounters to your menu please. I love the way your menu looks, however I am using someone elses for random Encounters. I would very much appreciate it.
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!