ROM Hack [Release] ultraSuMoFramework - NTR Plugin for Ultra SuMo

MarzDaindigo

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On the current map, but changing your map is trickier.

Even if I can change it to my home or anywhere I can walk outside, I’m only stuck cuz the person at the front desk stops me from walking out and pulls me back

@AnalogMan is it possible to have a cheat implemented to always teleport you outside your home (safest spot I can think of) just in case someone else gets stuck like I am or worse in the void?
 
Last edited by MarzDaindigo,

Toady231

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Even if I can change it to my home or anywhere I can walk outside, I’m only stuck cuz the person at the front desk stops me from walking out and pulls me back

@AnalogMan is it possible to have a cheat implemented to always teleport you outside your home (safest spot I can think of) just in case someone else gets stuck like I am or worse in the void?
This may sound silly but couldn't you use the walkthrough walls cheat and get into a safer place. Or use charizard to fly away??
 

TankedThomas

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Even if I can change it to my home or anywhere I can walk outside, I’m only stuck cuz the person at the front desk stops me from walking out and pulls me back

@AnalogMan is it possible to have a cheat implemented to always teleport you outside your home (safest spot I can think of) just in case someone else gets stuck like I am or worse in the void?
Just open your save in PKHeX and change your map coordinates.
 

MarzDaindigo

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This may sound silly but couldn't you use the walkthrough walls cheat and get into a safer place. Or use charizard to fly away??

If I could do that I wouldn’t even be posting here, been playing pokemon too long. I’m literally stuck INSIDE the aether foundation building, when I walk thru walls to leave the MPCs script stops me like I just came in and he kicking me out. Since I’m registered as being inside a building I can’t just fly away it’s not that simple.

@TCJJ

Yea I’ll try that and see if it takes me at least to the outside void so I can possibly fly off
 

TankedThomas

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If I could do that I wouldn’t even be posting here, been playing pokemon too long. I’m literally stuck INSIDE the aether foundation building, when I walk thru walls to leave the MPCs script stops me like I just came in and he kicking me out. Since I’m registered as being inside a building I can’t just fly away it’s not that simple.

@TCJJ

Yea I’ll try that and see if it takes me at least to the outside void so I can possibly fly off
You can specify any coordinates, so you can move your character to any area in the game. You can also change the map number. You'll probably have to look up the coordinates/map numbers somewhere (or you can guess at random if you want), but it's under the Trainer Info tab.

not working on old 3ds
It's as if people can't read!

This plugin doesn't work on an old 3DS or 2DS system.
 

SoslanVanWieren

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You can specify any coordinates, so you can move your character to any area in the game. You can also change the map number. You'll probably have to look up the coordinates/map numbers somewhere (or you can guess at random if you want), but it's under the Trainer Info tab.


It's as if people can't read!

This plugin doesn't work on an old 3DS or 2DS system.
it does i just can't get it to work i downloaded the old 3ds version
 

TankedThomas

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iSharingan

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@TCJJ see that’s the thing I don’t need thinks there’s a list of coordinates for USUM yet
The 'easy' way:
1.) Start a new save and step outside your house.
2.) Save and export said save, then open it in PKHex.
3.) Copy the map ID and coordinates to a safe location, then paste them onto your 'broken' save.
4.) Import the edited save, and you should be good.
 

Noctalyx

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@AnalogMan I have free codes for pokemon usul :

<<< void nocrash(void)
{
WRITEU32(0xE05B9CA8, 0x00000098);
WRITEU32(0xE1A05000, 0xE92D5FFF);
WRITEU32(0xE59D004C, 0xE59F2080);
WRITEU32(0xE1520000, 0x03510000);
WRITEU32(0x18BD9FFF, 0xE3A00203);
WRITEU32(0xE59000D8, 0xE5900020);
WRITEU32(0xE5900004, 0xE5906024);
WRITEU32(0xE596500C, 0xE5967004);
WRITEU32(0xE2877C0F, 0xE28770BC);
WRITEU32(0xE3A08F41, 0xE5D54018);
WRITEU32(0xE3A03000, 0xE7950103);
WRITEU32(0xE5901004, 0xE5902008);
WRITEU32(0xE0297893, 0xE289A0E8);
WRITEU32(0xE28AB01C, 0xE499C004);
WRITEU32(0xE481C004, 0xE15A0009);
WRITEU32(0x1AFFFFFB, 0xE499C004);
WRITEU32(0xE482C004, 0xE15B0009);
WRITEU32(0x1AFFFFFB, 0xE2833001);
WRITEU32(0xE1540003, 0x1AFFFFEE);
WRITEU32(0xE8BD9FFF, 0x006DE91C);
WRITEU32(0x002F34FC, 0xEB0B19E9);
}

void MegaInfini(void)
{
WRITEU32(0x580A5CD0, 0xE12FFF32);
WRITEU32(0x50667024, 0x00000000);
WRITEU32(0x00667024, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x60667024, 0x00000000);
WRITEU32(0xD9000000, 0x00667024);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x00667024);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x50667024, 0x00000001);
WRITEU32(0x080A5CD0, 0xE3A00000);
WRITEU32(0xD0000000, 0x00000000);
}

void HPInfini(void)
{
WRITEU32(0x580999EC, 0xE1D021B0);
WRITEU32(0x5066701C, 0x00000000);
WRITEU32(0x0066701C, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x6066701C, 0x00000000);
WRITEU32(0xD9000000, 0x0066701C);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x0066701C);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x5066701C, 0x00000001);
WRITEU32(0x08105F94, 0xE1D021B0);
WRITEU32(0x08105F98, 0xE92D407C);
WRITEU32(0x08105F9C, 0xE59F2024);
WRITEU32(0x08105FA0, 0xE59F3024);
WRITEU32(0x08105FA4, 0xE2834018);
WRITEU32(0x08105FA8, 0xE4925004);
WRITEU32(0x08105FAC, 0xE4936004);
WRITEU32(0x08105FB0, 0xE1500005);
WRITEU32(0x08105FB4, 0x11500006);
WRITEU32(0x08105FB8, 0x03A01000);
WRITEU32(0x08105FBC, 0xE1530004);
WRITEU32(0x08105FC0, 0x1AFFFFF8);
WRITEU32(0x08105FC4, 0xE8BD807C);
}

void MoveZLok(void)
{
WRITEU32(0xE05B9DE0, 0x00000058);
WRITEU32(0xE92D407D, 0xE1A00006);
WRITEU32(0xEA000000, 0xE92D407D);
WRITEU32(0xE1D510B4, 0xE59D201C);
WRITEU32(0xE202530F, 0xE3550203);
WRITEU32(0x18BD807D, 0xE59F300C);
WRITEU32(0xEB000004, 0xE59F3008);
WRITEU32(0xEB000002, 0xE8BD807D);
WRITEU32(0x30000404, 0x300073EC);
WRITEU32(0xE2834018, 0xE4935004);
WRITEU32(0xE1550002, 0x01A01000);
WRITEU32(0xE1530004, 0x1AFFFFFA);
WRITEU32(0x005B9E38, 0xE12FFF1E);
WRITEU32(0x0031BF34, 0xEB0A77A9);
WRITEU32(0x0031BFA4, 0xEB0A7790);
WRITEU32(0x00375F84, 0xE3A00000);
WRITEU32(0xDD000000, 0x00000200);
WRITEU32(0x00375F84, 0xE3A00001);
WRITEU32(0xD0000000, 0x00000000);
}

void MoveZ(void)
{
WRITEU32(0x58031E7C, 0xE320F000);
WRITEU32(0x5066700C, 0x00000000);
WRITEU32(0x0066700C, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x6066700C, 0x00000000);
WRITEU32(0xD9000000, 0x0066700C);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x0066700C);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x5066700C, 0x00000001);
WRITEU32(0x08031E74, 0xE3A00000);
WRITEU32(0x08031E78, 0xE5C30005);
WRITEU32(0x08031E7C, 0xE1500000);
WRITEU32(0xD0000000, 0x00000000);
}

void Critique(void)
{
WRITEU32(0x58087E30, 0xE59D0000);
WRITEU32(0x50667018, 0x00000000);
WRITEU32(0x00667018, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x60667018, 0x00000000);
WRITEU32(0xD9000000, 0x00667018);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x00667018);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x50667018, 0x00000001);
WRITEU32(0x08105F50, 0xE59D0000);
WRITEU32(0x08105F54, 0xE92D401E);
WRITEU32(0x08105F58, 0xE59A1008);
WRITEU32(0x08105F5C, 0xE2813004);
WRITEU32(0x08105F60, 0xE281401C);
WRITEU32(0x08105F64, 0xE4932004);
WRITEU32(0x08105F68, 0xE1500002);
WRITEU32(0x08105F6C, 0x03A01001);
WRITEU32(0x08105F70, 0x058D1018);
WRITEU32(0x08105F74, 0xE1530004);
WRITEU32(0x08105F78, 0x1AFFFFF9);
WRITEU32(0x08105F7C, 0xE8BD801E);
WRITEU32(0x08087E30, 0xEB01F846);
WRITEU32(0xD0000000, 0x00000000);
}
 

Noctalyx

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I need just this code sorry
void MegaInfini(void)
{
WRITEU32(0x580A5CD0, 0xE12FFF32);
WRITEU32(0x50667024, 0x00000000);
WRITEU32(0x00667024, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x60667024, 0x00000000);
WRITEU32(0xD9000000, 0x00667024);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x00667024);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x50667024, 0x00000001);
WRITEU32(0x080A5CD0, 0xE3A00000);
WRITEU32(0xD0000000, 0x00000000);
}
 

DocKlokMan

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@AnalogMan I have free codes for pokemon usul :

<<< void nocrash(void)
{
WRITEU32(0xE05B9CA8, 0x00000098);
WRITEU32(0xE1A05000, 0xE92D5FFF);
WRITEU32(0xE59D004C, 0xE59F2080);
WRITEU32(0xE1520000, 0x03510000);
WRITEU32(0x18BD9FFF, 0xE3A00203);
WRITEU32(0xE59000D8, 0xE5900020);
WRITEU32(0xE5900004, 0xE5906024);
WRITEU32(0xE596500C, 0xE5967004);
WRITEU32(0xE2877C0F, 0xE28770BC);
WRITEU32(0xE3A08F41, 0xE5D54018);
WRITEU32(0xE3A03000, 0xE7950103);
WRITEU32(0xE5901004, 0xE5902008);
WRITEU32(0xE0297893, 0xE289A0E8);
WRITEU32(0xE28AB01C, 0xE499C004);
WRITEU32(0xE481C004, 0xE15A0009);
WRITEU32(0x1AFFFFFB, 0xE499C004);
WRITEU32(0xE482C004, 0xE15B0009);
WRITEU32(0x1AFFFFFB, 0xE2833001);
WRITEU32(0xE1540003, 0x1AFFFFEE);
WRITEU32(0xE8BD9FFF, 0x006DE91C);
WRITEU32(0x002F34FC, 0xEB0B19E9);
}

void MegaInfini(void)
{
WRITEU32(0x580A5CD0, 0xE12FFF32);
WRITEU32(0x50667024, 0x00000000);
WRITEU32(0x00667024, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x60667024, 0x00000000);
WRITEU32(0xD9000000, 0x00667024);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x00667024);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x50667024, 0x00000001);
WRITEU32(0x080A5CD0, 0xE3A00000);
WRITEU32(0xD0000000, 0x00000000);
}

void HPInfini(void)
{
WRITEU32(0x580999EC, 0xE1D021B0);
WRITEU32(0x5066701C, 0x00000000);
WRITEU32(0x0066701C, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x6066701C, 0x00000000);
WRITEU32(0xD9000000, 0x0066701C);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x0066701C);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x5066701C, 0x00000001);
WRITEU32(0x08105F94, 0xE1D021B0);
WRITEU32(0x08105F98, 0xE92D407C);
WRITEU32(0x08105F9C, 0xE59F2024);
WRITEU32(0x08105FA0, 0xE59F3024);
WRITEU32(0x08105FA4, 0xE2834018);
WRITEU32(0x08105FA8, 0xE4925004);
WRITEU32(0x08105FAC, 0xE4936004);
WRITEU32(0x08105FB0, 0xE1500005);
WRITEU32(0x08105FB4, 0x11500006);
WRITEU32(0x08105FB8, 0x03A01000);
WRITEU32(0x08105FBC, 0xE1530004);
WRITEU32(0x08105FC0, 0x1AFFFFF8);
WRITEU32(0x08105FC4, 0xE8BD807C);
}

void MoveZLok(void)
{
WRITEU32(0xE05B9DE0, 0x00000058);
WRITEU32(0xE92D407D, 0xE1A00006);
WRITEU32(0xEA000000, 0xE92D407D);
WRITEU32(0xE1D510B4, 0xE59D201C);
WRITEU32(0xE202530F, 0xE3550203);
WRITEU32(0x18BD807D, 0xE59F300C);
WRITEU32(0xEB000004, 0xE59F3008);
WRITEU32(0xEB000002, 0xE8BD807D);
WRITEU32(0x30000404, 0x300073EC);
WRITEU32(0xE2834018, 0xE4935004);
WRITEU32(0xE1550002, 0x01A01000);
WRITEU32(0xE1530004, 0x1AFFFFFA);
WRITEU32(0x005B9E38, 0xE12FFF1E);
WRITEU32(0x0031BF34, 0xEB0A77A9);
WRITEU32(0x0031BFA4, 0xEB0A7790);
WRITEU32(0x00375F84, 0xE3A00000);
WRITEU32(0xDD000000, 0x00000200);
WRITEU32(0x00375F84, 0xE3A00001);
WRITEU32(0xD0000000, 0x00000000);
}

void MoveZ(void)
{
WRITEU32(0x58031E7C, 0xE320F000);
WRITEU32(0x5066700C, 0x00000000);
WRITEU32(0x0066700C, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x6066700C, 0x00000000);
WRITEU32(0xD9000000, 0x0066700C);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x0066700C);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x5066700C, 0x00000001);
WRITEU32(0x08031E74, 0xE3A00000);
WRITEU32(0x08031E78, 0xE5C30005);
WRITEU32(0x08031E7C, 0xE1500000);
WRITEU32(0xD0000000, 0x00000000);
}

void Critique(void)
{
WRITEU32(0x58087E30, 0xE59D0000);
WRITEU32(0x50667018, 0x00000000);
WRITEU32(0x00667018, 0x00000010);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0x60667018, 0x00000000);
WRITEU32(0xD9000000, 0x00667018);
WRITEU32(0xD4000000, 0xFFFFFFFF);
WRITEU32(0xD6000000, 0x00667018);
WRITEU32(0xD0000000, 0x00000000);
WRITEU32(0xD3000000, 0x00000000);
WRITEU32(0x50667018, 0x00000001);
WRITEU32(0x08105F50, 0xE59D0000);
WRITEU32(0x08105F54, 0xE92D401E);
WRITEU32(0x08105F58, 0xE59A1008);
WRITEU32(0x08105F5C, 0xE2813004);
WRITEU32(0x08105F60, 0xE281401C);
WRITEU32(0x08105F64, 0xE4932004);
WRITEU32(0x08105F68, 0xE1500002);
WRITEU32(0x08105F6C, 0x03A01001);
WRITEU32(0x08105F70, 0x058D1018);
WRITEU32(0x08105F74, 0xE1530004);
WRITEU32(0x08105F78, 0x1AFFFFF9);
WRITEU32(0x08105F7C, 0xE8BD801E);
WRITEU32(0x08087E30, 0xEB01F846);
WRITEU32(0xD0000000, 0x00000000);
}
MegaInfini, HPInfini, MoveZLok, MoveZ, and Critique are already in the plugin, but could you tell me what No Crash is?
 
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    good night
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    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
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    sleeping with uremum
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  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
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  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
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    Karma177 @ Karma177: do y'all think having an sd card that has a write speed of 700kb/s is a bad idea? trying to...