GB Injector doesn't support borders due to a bug on it's rendering when you switch the palette mode (L + R + Y).
I tried to fix that with no success, so for now I just do not allow the user to change the border. In a future, if I can fix that, or at least provide a partial solution, there will be an update for that.
About SGB colors... There's a beta feature I'd like to add (if it works well) on the next version of this injector, which is, the possibility to set a palette per layer (just like SGB colorizes GB games). In that case, the GB rom will be "converted" to a GBC rom, so you'll be injecting a colorized GBC rom (which is the result of convert the GB rom to GBC rom) with a GB injector. This new feature won't have nothing to do with the classic palettes swaping (L + R + Y) that you're familiar on GB Roms. This is literally convert the GB to a GBC rom and set a palette for every layer.
But I'm not the developer of that feature, I'll just implement it if it works.
I hope I cleared your doubts. If not, let me know!
That sounds pretty interesting so that way we could get coloured versions of the Pokemon VC games with custom borders that way sounds like it to me.
Last edited by AyanamiRei0,