[Release] Retrobattle for 3ds

Discussion in '3DS - Homebrew Development and Emulators' started by nop90, Sep 10, 2016.

  1. nop90
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    nop90 GBAtemp Maniac

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    retrobattle.png


    Retrobattle is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts. Note that playing on Skill 1 is pretty boring compared to the havoc of Skill 8, so it may seem slow at first.

    This game was originally implemented in Game Maker by Daniel Remar. This is a port of the C++/SDL implementation by Andreas Remar.

    --------​

    The source code of my port is on my github (https://github.com/nop90/Retrobattle).
    The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Retrobattle/releases).

    Enjoy this game ad let me know the bugs you find.

    Credits:
    The original source is by Andreas Remar (http://remar.se/andreas/retrobattle/)
    This game uses the sf2d sftd and sfil libraries created by @xerpi

    Changelog

    Ver. 1.0 (14 September 2016)
    - Fixed text drawing in the score panel
    - Added resources to build a CIA package

    Ver. 0.1 alpha (10 September 2016)
    - First alpha release.

    Installation

    In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

    The game creates a Retrobattle subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.

    Commands

    MAIN SCREEN
    - A: Start the game
    - Left/right: Select starting stage
    - Down: Select starting Skill level
    - Start: Quit the game

    IN-GAME
    - Left/right: Move left/right
    - A: Jump (keep pressed to jump higher)
    - B: Shoot
    - Select: Pause/unpause
    - Start: Go back to the main screen

    Known Bugs

    -

    To Do List

    -

    Screenshots

    retrobattle1.png retrobattle2.png retrobattle3.png
     
    Last edited by nop90, Sep 14, 2016
  2. CeeDee

    CeeDee Heya!

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    CeeDee is a Patron of GBAtemp and is helping us stay independent!

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    OMG!!?!?!?!?!?!? UNDERTALE!!? /s

    Seriously, though, nice job!
     
  3. SirBeethoven

    SirBeethoven 3.145.... something. E=mc2

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    BEAUTIFUL
     
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  4. Gyrobax

    Gyrobax GBAtemp Regular

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    this looks really cool :) , great job man
     
  5. hippy dave

    hippy dave Butts Butts Megabutts

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    Blah blah CIA blah? :)
     
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  6. zoogie

    zoogie simple pimp tool

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    Now, this is just a little secret between you and me. :ninja:
     
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  7. nop90
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    nop90 GBAtemp Maniac

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    I'm reworking the code I use for the CIA. I solved the problems that you kindly reported for fruity, but I found anoyher problem that happens in all my homebrews: from the program if you press Home and go to main menu, closing the 3ds case hangs everything.

    When solve this, I'll update all my homebrews and I'll release the CIA for this game too. I ask you only a little patience. :)
     
    Last edited by nop90, Sep 11, 2016
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  8. hippy dave

    hippy dave Butts Butts Megabutts

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    Sweet, good work.
     
  9. nop90
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    nop90 GBAtemp Maniac

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    or simply make a banner and type "make cia" on the source on my github :D
     
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  10. ih8ih8sn0w

    ih8ih8sn0w Koreaboo

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    Great game, one issue though is that the game kept freezing on my n3ds. Disabling n3ds clock and the cache solved this though.
     
  11. nop90
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    nop90 GBAtemp Maniac

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    What do you mean with 3ds clock?

    If you refer to the possibility to set the 3ds clock with luma and other cfw, in my code I usually leave the osSetSpeedupEnable on. Since it's nor needed for this game I'll remove it in next release, Maybe this will fix the problem.
     
  12. Tebra

    Tebra Member

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    I try this game on my 2DS.
    I like it. Thank you for the port.
    One small bug: the font is not easily readable.
     
  13. nop90
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    nop90 GBAtemp Maniac

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    Yes I know, but since there isn't very much to read I decided to release the game in alpha version.

    I'm using the original gfx that I scale down to 40% of it's size with the GPU, so it's normal that something is not perfect.

    I'll try to edit the font to make it more readable.
     
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  14. SLiV3R

    SLiV3R 3DS Friend Code: 0473-9069-2206

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    Looks very cool! You keep the 3ds homebrew scene alive! :)
     
  15. ih8ih8sn0w

    ih8ih8sn0w Koreaboo

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    Hell
    Sorry, I meant clock speed.
     
  16. nop90
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    nop90 GBAtemp Maniac

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    Just released v1.0 in 3dsx and CIA formats.
     
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  17. ksanislo

    ksanislo GBAtemp Fan

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    Added to titledb.com
     
  18. nop90
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    nop90 GBAtemp Maniac

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    Thank you.
     
  19. ksanislo

    ksanislo GBAtemp Fan

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    No problem, and thank you for making/porting all the stuff that you have to the system! And if you have any other .cia builds that aren't listed yet, feel free to paste their URLs into the input box at the top of the site to add them.