1. AlexPV

    AlexPV Newbie
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    What config you use? Could you share it?
     
  2. wanderindirk

    wanderindirk Member
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    You really should try justinweiss' latest experimental build (https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252/page-27#post-9197943). I tested MGS on this version yesterday and it ran waay too well for me to believe. Sure there's still some minor slowdowns and sound bugs (we will never get rid of these completely), but the overall gameplay (both in-game and cutscenes) is stable and uniform enough for me to call it playable.

    My Retroarch config:
    Video: v-sync: off; threaded video: off (this is crucial for the threaded rendering setting in core config because if you leave this on it will hamper threaded rendering's performance)
    Audio: audio sync: on; audio output: dsp_thread; audio latency 128 (you might as well try 64 though); audio resampler: CC; resampler quality: lowest

    My PCSX-Rearmed core config:
    Enable dithering: off; PSX CPU Clock: 55-60 (this is crucial for MGS); enable blending: on; enable lighting: on; enable fast lighting: off; enable forced interlace: off; enable pixel skip: off; enable hi-res downscaling: off (this doesn't matter for MGS but can yield a significant boost in other games); enable threaded rendering: on; sound reverb: off; sound interpolation: off; CD access method: asynchronous; assume GTE regs unneeded: on

    As you can see, my strategy is basically going all out for speed while still keeping audio sync, blending and lighting on since for me they're essential for the experience. If you've been benchmarking MGS frequently like myself, I hope you'll see an incredible improvement in performance with this experimental version and with my config especially when compared to the 1.9.0 official release.

    Keep in mind though that this build is very experimental, so expect a lot of arm11 crashes. Rule of thumb is if you want to change game, first choose the "Quit Retroarch" option and then reopen the app, as choosing another game through "Load Content" almost guarantees an arm11 error. Nevertheless, if you only stick to playing one game proper at a time then I think it runs stable enough for you to enjoy it.
     
    Last edited by wanderindirk, Sep 23, 2020
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  3. GaroK

    GaroK Member
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    I don't get it then, do I just run the game .bins through retroarch PS1 core, or install them as .cias with the help of the forwarder?
     
  4. AlexPV

    AlexPV Newbie
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    It doesn't work for me. Black screen before the title screen. Any help to fix it?.
     
  5. rolenks

    rolenks Member
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    lol for the games that usually don't work and just knock you to home screen they are always around 25 mb no matter if its a big multidisk game like ff7 or a smaller game like SFA3.
     
  6. GnarkillAU

    GnarkillAU Member
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    Hey guys, I know this has been a hot topic for some of us. The Symphony of the Night save problems. I decided to finally crack and just apply some game patches to it. The patches I used were a quality patch, and a replay patch that allows you to play as Richter / skip cutscenes without a Clear File.

    Now these were done as measures so that I could have a perfect file and simply use Save States, but incidentally I can now save as the game intended.

    Not sure if the patches are the reason for this, but I have been using the same ROM consistently and this is the first time it has been able to work.
     
  7. GaroK

    GaroK Member
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    Would anyone be kind to answer my questions above? I have no idea how this works
     
  8. MarioKartFan

    MarioKartFan GBAtemp Regular
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    It depends what you want to do. The forwarders look nice and they simplify configuration. But they are more limited in terms of options and they do not incorporate some of JustinWeiss’s latest edits which meaningfully improve performance.
     
  9. rolenks

    rolenks Member
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    my bad, didn't notice at first dude. First, it's best to make bins into pbp files when making cias, and secondly not all games work some games just instantly take you back to the home screen, like mega man legends or kof 99, there is a thread dedicated to determining which games work and don't here.
    https://gbatemp.net/threads/pcsx-rearmed-compatibility-list.489357/
     
  10. Sakitoshi

    OP Sakitoshi GBAtemp Official Lolimaster
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    such as?
    it's true that I lag behind some changes because I wait until several big changes accumulate before updating the core, but the current core is based on the latest nightly and to this day (sep 28) no further changes have been made.
    so there should be no difference between retroarch cia and the forwarders.
     
    Last edited by Sakitoshi, Sep 28, 2020
  11. GaroK

    GaroK Member
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    https://docs.google.com/spreadsheets/d/1pl2bTkzTe736EOaQjk8FBWY9ixfgoNSYSitbm5Gnyqs/edit#gid=0
    This sheet recommends using some options for better performance that I don't see in the forwarder program, like Bilinear filter or video and audio sinc. At first I actually wondered why would it recommend options that aren't even present, but now I figured your forwarder is sort of separate project
     
    Last edited by GaroK, Sep 28, 2020
  12. Sakitoshi

    OP Sakitoshi GBAtemp Official Lolimaster
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    save for bilinear filter (that is always off as is universaly hated and doesn't interfere with speed at all) it's all there.
    vsync is explicit, you can turn it on or off. I believe I explained several pages ago that when vsync is on audio sync is off and vice versa. you need one or the other in order to not let the game go over its intended speed.
     
  13. MarioKartFan

    MarioKartFan GBAtemp Regular
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    But that’s not true. JustinWeiss has not submitted PRs for many of his changes yet.
     
  14. Sakitoshi

    OP Sakitoshi GBAtemp Official Lolimaster
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    which means the changes aren't on retroarch either.
    so it's still true that the forwarders are still equivalent to retroarch.
     
  15. MarioKartFan

    MarioKartFan GBAtemp Regular
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    Are they equivalent to the latest builds he posted in the Unofficial Retroarch channel? If so that’s awesome!
     
  16. Sakitoshi

    OP Sakitoshi GBAtemp Official Lolimaster
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    if he has his own builds then no.
    I follow the master branch of libretro/pcsx-rearmed
     
  17. MarioKartFan

    MarioKartFan GBAtemp Regular
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    That’s what I thought. I don’t demean anything you’ve done. Your forwarder is great and I’m grateful for your time and effort. But some of the interim development builds are too good to ignore right now.
     
  18. Lambda0Core

    Lambda0Core Newbie
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    Interesting! I tried this out, although I could never get it working, granted maybe I'm just an idiot (I can't get anything retroarch related working without *something* screwing up.) I'll keep doing tests though and see if I can get something going.
     
  19. Profez

    Profez Member
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    Is there a chance of there being more banner options for this forwarder? I love what you've done so far but when using cover art and such it stretches it out way too much and looks redundant with two PlayStation logos on the side.
     
    Last edited by Profez, Oct 3, 2020
  20. Mettadox

    Mettadox Newbie
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    Hello! I have recently decided that, to improve the rate at which I actually get through the games, to stop playing Persona 2 (both IS and EP) on ePSXe and switch it over to my hacked 3DS, for portability! But how do I carry across my save files? I have the .mcr files ready, but I used a converter that installed it as, essentially, a VC game. I would like to continue from where I was since I had levelled up a decent amount and was a decent way into the story, so how could I carry across my save?

    I used the PSX2PSP converter to convert the .bin to a .pbp

    Thanks!
     
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