Yes, that's planned for a future update. Currently pretty low priority however.
As for the stuttering, I had suspected that old3DS machines might run into problems.
The plugin does some aggressive memory searching in order to locate the main pointer to the monster structures; however, it's not going to find it until you enter the first quest after a game reboot.
As soon as you do that, it saves the pointer and stops searching, which explains why the stuttering disappears.
A similar effect occurs on the New3DS, except it's just a generic drop in framerate; I implemented a counter-measure to ensure that it runs smoothly on New3DSs, but apparently that wasn't enough for the older hardware.
Try this build, see if it changes anything.
Doesnt seem to change anything. Maaaaybe the stutters interval just increased from every 2 secs to 2.3 secs... maaybe.
But otherwise, everything seems to work as intended.
All are in the worksWould be nice if there was a toggle on/off switch. Or a toggle top/bottom screen. And maybe a size indicator like in speedfly's HP display hack /w display.plg.
Btw, sometimes the bar bugs itself and goes all the way around the screen, and the small monsters hp bar sometimes flicker. Idk why :/
Are you gonna do anything for captures, from displaying a percentage of HP or even displaying the capture status? Curious because it's kind of hard to add Perception to deviant sets
The bar just extends till it is off the screen and then it comes back on the other side (extends to the right and return to the left). If this happens again I'll do some screenshots. Oh, and the two bugs always are always happening togheter, hm..The small monster flicker is a known bug that is caused by them having too high of an HP. I'm working on a better way to identify monsters, which will solve this bug once and for all.
As for the bar going all the way I don't know; could you describe how to reproduce?
yeah, noticed today when im hunting a seltas queen; the normal seltas bar prolongs to the rightThe bar just extends till it is off the screen and then it comes back on the other side (extends to the right and return to the left). If this happens again I'll do some screenshots. Oh, and the two bugs always are always happening togheter, hm..
No, sorry, I'm exclusively working on MHXX right now.Awesome, I'm going to try this when i get home, quick question, do you plan on doing a plugin for MH4U also?
EDIT: Got mine to work with the translation patch, but only after reinstalling it once and/or enabling l2+cache
Taking inspiration from your plugin, I'd like to make my own, tailored to the hunting horn. How would I go about doing this, I've already retrieved the neccessary programs and taken a look at your source code. I personally have no idea how to find the pointers for the information I'm looking for. In the image, you'll find a list of playable songs backed by their remaining time in green (4 note width for all duration + 1px margin on all sides) a single row of pixels for the monster health, and another dedicated to hunting arts. I'd really like to look into this. It would honestly be pretty cool to rewrite the whole hud, but I know I'm digging to deep with that one.
I can't get this to work on my 3ds. I'm using o3ds with latest luma and latest bootntr selector mode 3.
The game is .cia version with v1.1 update patched to english v2.1.
When I start the game up, the menu came out fine, but the monster hp bar is nowhere to be found. If I run the search for monster list on quest, it always says FAILED. Please help.
Edit: I could run other cheats like speedfly's, but I didn't have it on my sdcard when I'm testing this one.
USWhat region is your machine?
Also, would you be willing to provide a ram dump for me to analyze?
It will be added in the next revisionIf it's not too much to ask, could you add KO value, please?