So online is useless then unless you dump your own games but what it the point becuase you would just use classic mode with your own carts to play. Surely there must a way to do it?
or if you don't want to do your tests directly with your own cartridge ID, try to find a rom released recently which haves these data already in. Check first if it works online without editing, and try to replace the ID by something else then.cool, well still, someone test if the data exported from pokemon will work with mario kart, for example
So.
Anyone have any idea about how to compile homebrew into .3ds format like the Yeti3DS download on their page?
They didn't provide any information and I've had no success using makerom.
so gateway's dumps are proper now and all the "clean" scene dumps are incomplete dumps....
great, what a mess.
Coming right up!
https://github.com/smealum/ctrulib
That's what the demo was compiled with, along with 3dsguy's makerom most likely.
Nope, they're missing support for SDK7+ games. If nothing happens, after not too long now all new dumps will suddenly stop working.so online is done as well...
what's left?5x-6x and homebrew feature and we all can be happy!
i even would like to ask them now to hack the vita as well....
so online is done as well...
what's left?5x-6x and homebrew feature and we all can be happy!
i even would like to ask them now to hack the vita as well....
so online is done as well...
what's left?5x-6x and homebrew feature and we all can be happy!
i even would like to ask them now to hack the vita as well....
If the original source cartridge is banned too, people will maybe be afraid to share their ID. Link to patcher : http://tinyurl.com/Rom-Cleaner-0-2. At the moment it's more used for the opposite thing, people are removing data with it.
ok it seems randomly editing the cart ID makes the game not show up, and using data from one game on another cause "a error has occurred" when booting the game
that would likely need people willing to give out there personal cart ID's which would then probably just be abusedWhat if we were to compare the game data of two separate dumps of the same game. This might give an idea on how to work out a pseudo keygen for the game. I mean, if we can determine what determines the ability of a rom to be able to access online services, it would be easier to spoof the "game ID"
The ability is based on whether the code is a correct one. That's all there is to it. Trying to generate one would likely end up with the same problems as trying to generate PSN codes/Xbox Point cards/etc. You can analyze the algorithm the game uses to quickly determine whether a code is correct at least, but if they did it properly, most correct codes will still not be accepted by the server.What if we were to compare the game data of two separate dumps of the same game. This might give an idea on how to work out a pseudo keygen for the game. I mean, if we can determine what determines the ability of a rom to be able to access online services, it would be easier to spoof the "game ID"
that would likely need people willing to give out there personal cart ID's which would then probably just be abused
The ability is based on whether the code is a correct one. That's all there is to it. Trying to generate one would likely end up with the same problems as trying to generate PSN codes/Xbox Point cards/etc. You can analyze the algorithm the game uses to quickly determine whether a code is correct at least, but if they did it properly, most correct codes will still not be accepted by the server.