Sure, Cemu not officially sack but there someone here had it.
Preset settings configurations for individual games, ie can automatically set 'Overwrite buffer vertex size' whenever Smash is launchedgameProfiles ?
I don't think it's mip map problem, I think it's because the deswizzling process didn't work correctly, or the image data didn't get rendered correctly.@Exzap do you think you could look into this odd bug? Seems to be a mip map issue and happens commonly on custom imported stages aswell as a few other things like this:
The textures basically don't render properly unless you're really close to the model.