Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,761,771
  • Replies Replies 21,671
  • Likes Likes 284
jhV5ajG.png
 
http://cemu.info/changelog/cemu_1_5_5.txt

--------------------- MERGED ---------------------------

# New in public release

general: Added crash logging (In case of crash, CEMU will log information to 'crashlog.txt')
general: Undid change to hide cursor in fullscreen (Better solution is in the works)

--------------------- MERGED ---------------------------

https://www.twitch.tv/gamedev1909
 
Thanks for this release. I've been waiting for per game settings. Awesome. Please also add ability to load specific controller profiles through these ini files.
 
@Exzap do you think you could look into this odd bug? Seems to be a mip map issue and happens commonly on custom imported stages aswell as a few other things like this:

The textures basically don't render properly unless you're really close to the model.


cn03CoI.png
 
  • Like
Reactions: TotalInsanity4
How to play Splatoon completely with a Gamepad? Because, for aim, I have to use the Gamepad and the Mouse.
 
Reminder: If you want to continue experimenting with settings, move the .ini files in the gameProfiles folder somewhere else since Cemu will always use those and lock the ability to toggle them once the game is launched.

Captain Toad: Treasure Tracker


New Super Mario Bros U
 
Is there a reason as to why it's creating a mlc01, shaderCache folder, log, crashlog in both my cemu folder and rpx code game folder for every game? a bug related to profiles???
 
@Exzap do you think you could look into this odd bug? Seems to be a mip map issue and happens commonly on custom imported stages aswell as a few other things like this:

The textures basically don't render properly unless you're really close to the model.


cn03CoI.png
I don't think it's mip map problem, I think it's because the deswizzling process didn't work correctly, or the image data didn't get rendered correctly. :(
 
Looks like the input bugs are still there, where you can't press two buttons at the same time when bound to Z Axis, and Lclick and Rclick are swapped.
 
Cemu v1.5.5 Is not saving the "Enable VSync" option. It has to be enabled everytime the emulator is opened, hopefully this issue can be sorted out. This is on the public version of Cemu BTW, not sure if the patreon version had the issue. The previous version Cemu v1.5.4 didn't have this issue.

Keep up the good work on this emu.
 
Got black screen in Super Mario Maker.

upload_2016-8-15_23-6-3.png


Have a Intel Core I5 4460, 8 GB Ram and a Radeon R9 290X. Can someone help me?
 
Sonic Lost World now seems to be full speed in terms of pre-rendered videos, and music, but now crashes when going in-game
 

Site & Scene News

Popular threads in this forum